public class StaticMeshActor extends AbstractActor
| Modifier and Type | Field and Description |
|---|---|
static String |
CLASSNAME
Class name in unreal
|
className, name| Constructor and Description |
|---|
StaticMeshActor(StaticMeshComponent meshComponent,
Vector3D location) |
StaticMeshActor(String archetypeName,
StaticMeshComponent meshComponent,
Vector3D location) |
StaticMeshActor(String meshName,
Vector3D location) |
| Modifier and Type | Method and Description |
|---|---|
StaticMeshComponent |
getStaticMeshComponent() |
getCollisionComponent, getLocation, getPrePivot, getRotation, getTag, setCollisionComponent, setLocation, setPrePivot, setRotation, setTaggetArchetype, getDefaultArchetypegetClassName, getName, getNameForReferences, getReference, setName, setNameForReferencespublic static final String CLASSNAME
public StaticMeshActor(StaticMeshComponent meshComponent, Vector3D location)
public StaticMeshActor(String archetypeName, StaticMeshComponent meshComponent, Vector3D location)
public StaticMeshComponent getStaticMeshComponent()
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