public class SpriteComponent extends AbstractPrimitiveComponent
className, name| Constructor and Description |
|---|
SpriteComponent(String archetypeName,
String spriteName,
String spriteCategoryName) |
SpriteComponent(String archetypeName,
String spriteName,
String spriteCategoryName,
String componentName) |
| Modifier and Type | Method and Description |
|---|---|
UnrealReference |
getSprite() |
String |
getSpriteCategoryName() |
void |
setSprite(UnrealReference sprite) |
void |
setSpriteCategoryName(String spriteCategoryName) |
void |
setSpriteName(String spriteName) |
getAlwaysLoadOnClient, getAlwaysLoadOnServer, getHiddenGame, getLightingChannels, getNameForReferences, getObjName, getReplacementPrimitive, setAlwaysLoadOnClient, setAlwaysLoadOnServer, setHiddenGame, setLightingChannels, setNameForReferences, setObjName, setReplacementPrimitivegetArchetype, getDefaultArchetypegetClassName, getName, getReference, setNamepublic SpriteComponent(String archetypeName, String spriteName, String spriteCategoryName)
public UnrealReference getSprite()
public String getSpriteCategoryName()
public void setSprite(UnrealReference sprite)
public void setSpriteCategoryName(String spriteCategoryName)
public final void setSpriteName(String spriteName)
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