public class PlayerStart extends NavigationPoint
className, name| Constructor and Description |
|---|
PlayerStart(Vector3D location) |
| Modifier and Type | Method and Description |
|---|---|
Boolean |
getEnabled() |
Boolean |
getPrimaryStart() |
SpriteComponent |
getSpriteComponent() |
SpriteComponent |
getSpriteComponent2() |
Integer |
getTeamIndex() |
void |
setEnabled(Boolean enabled) |
void |
setPrimaryStart(Boolean primaryStart) |
void |
setTeamIndex(Integer teamIndex) |
getCylinderComponent, getPathRenderer, setCylinderComponentgetCollisionComponent, getLocation, getPrePivot, getRotation, getTag, setCollisionComponent, setLocation, setPrePivot, setRotation, setTaggetArchetype, getDefaultArchetypegetClassName, getName, getNameForReferences, getReference, setName, setNameForReferencespublic PlayerStart(Vector3D location)
public Boolean getEnabled()
public void setEnabled(Boolean enabled)
public Boolean getPrimaryStart()
public void setPrimaryStart(Boolean primaryStart)
public Integer getTeamIndex()
public void setTeamIndex(Integer teamIndex)
public SpriteComponent getSpriteComponent()
public SpriteComponent getSpriteComponent2()
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