public class DoorMarker extends NavigationPoint
className, name| Constructor and Description |
|---|
DoorMarker(Vector3D location,
UnrealReference mover) |
| Modifier and Type | Method and Description |
|---|---|
Boolean |
getBlockedWhenClosed() |
UnrealReference |
getDoorTrigger() |
Boolean |
getInitiallyClosed() |
UnrealReference |
getMover() |
void |
setBlockedWhenClosed(Boolean blockedWhenClosed) |
void |
setDoorTrigger(UnrealReference doorTrigger) |
void |
setInitiallyClosed(Boolean initiallyClosed) |
void |
setMover(UnrealReference mover) |
getCylinderComponent, getPathRenderer, setCylinderComponentgetCollisionComponent, getLocation, getPrePivot, getRotation, getTag, setCollisionComponent, setLocation, setPrePivot, setRotation, setTaggetArchetype, getDefaultArchetypegetClassName, getName, getNameForReferences, getReference, setName, setNameForReferencespublic DoorMarker(Vector3D location, UnrealReference mover)
public UnrealReference getMover()
public void setMover(UnrealReference mover)
public Boolean getBlockedWhenClosed()
public void setBlockedWhenClosed(Boolean blockedWhenClosed)
public Boolean getInitiallyClosed()
public void setInitiallyClosed(Boolean initiallyClosed)
public UnrealReference getDoorTrigger()
public void setDoorTrigger(UnrealReference doorTrigger)
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