public class CollisionCylinderComponent extends AbstractPrimitiveComponent
className, name| Constructor and Description |
|---|
CollisionCylinderComponent(String archetypeName,
float collisionHeight,
float collisionRadius) |
| Modifier and Type | Method and Description |
|---|---|
Boolean |
getAlwaysRenderIfSelected() |
Boolean |
getCollideActors() |
float |
getCollisionHeight() |
float |
getCollisionRadius() |
void |
setAlwaysRenderIfSelected(Boolean alwaysRenderIfSelected) |
void |
setCollideActors(Boolean collideActors) |
void |
setCollisionHeight(float collisionHeight) |
void |
setCollisionRadius(float collisionRadius) |
getAlwaysLoadOnClient, getAlwaysLoadOnServer, getHiddenGame, getLightingChannels, getNameForReferences, getObjName, getReplacementPrimitive, setAlwaysLoadOnClient, setAlwaysLoadOnServer, setHiddenGame, setLightingChannels, setNameForReferences, setObjName, setReplacementPrimitivegetArchetype, getDefaultArchetypegetClassName, getName, getReference, setNamepublic CollisionCylinderComponent(String archetypeName, float collisionHeight, float collisionRadius)
public Boolean getAlwaysRenderIfSelected()
public void setAlwaysRenderIfSelected(Boolean alwaysRenderIfSelected)
public Boolean getCollideActors()
public void setCollideActors(Boolean collideActors)
public float getCollisionHeight()
public void setCollisionHeight(float collisionHeight)
public float getCollisionRadius()
public void setCollisionRadius(float collisionRadius)
Copyright © 2018 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All rights reserved.