public class AbstractPrimitiveComponent extends AbstractObject
className, name| Constructor and Description |
|---|
AbstractPrimitiveComponent(String componentName,
String archetypeName) |
AbstractPrimitiveComponent(String componentName,
String archetypeName,
String className) |
AbstractPrimitiveComponent(String componentName,
UnrealReference archetype) |
AbstractPrimitiveComponent(String componentName,
UnrealReference archetype,
String className) |
| Modifier and Type | Method and Description |
|---|---|
Boolean |
getAlwaysLoadOnClient() |
Boolean |
getAlwaysLoadOnServer() |
Boolean |
getHiddenGame() |
LightingChannels |
getLightingChannels() |
String |
getNameForReferences() |
String |
getObjName() |
UnrealReference |
getReplacementPrimitive() |
void |
setAlwaysLoadOnClient(Boolean alwaysLoadOnClient) |
void |
setAlwaysLoadOnServer(Boolean alwaysLoadOnServer) |
void |
setHiddenGame(Boolean hiddenGame) |
void |
setLightingChannels(LightingChannels lightingChannels) |
void |
setNameForReferences(String nameForReferences) |
void |
setObjName(String objName) |
void |
setReplacementPrimitive(UnrealReference replacementPrimitive) |
getArchetype, getDefaultArchetypegetClassName, getName, getReference, setNamepublic AbstractPrimitiveComponent(String componentName, String archetypeName)
public AbstractPrimitiveComponent(String componentName, UnrealReference archetype)
public AbstractPrimitiveComponent(String componentName, String archetypeName, String className)
public AbstractPrimitiveComponent(String componentName, UnrealReference archetype, String className)
public String getObjName()
public void setObjName(String objName)
public String getNameForReferences()
getNameForReferences in interface IUnrealReferencableByNamegetNameForReferences in class AbstractUnrealBeanpublic void setNameForReferences(String nameForReferences)
setNameForReferences in interface IUnrealReferencableByNamesetNameForReferences in class AbstractUnrealBeanpublic UnrealReference getReplacementPrimitive()
public LightingChannels getLightingChannels()
public void setLightingChannels(LightingChannels lightingChannels)
public void setReplacementPrimitive(UnrealReference replacementPrimitive)
public Boolean getHiddenGame()
public void setHiddenGame(Boolean hiddenGame)
public Boolean getAlwaysLoadOnClient()
public Boolean getAlwaysLoadOnServer()
public void setAlwaysLoadOnClient(Boolean alwaysLoadOnClient)
public void setAlwaysLoadOnServer(Boolean alwaysLoadOnServer)
Copyright © 2018 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All rights reserved.