| Package | Description |
|---|---|
| cz.cuni.amis.pogamut.udk.t3dgenerator | |
| cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map |
This package contains classes that represent objects in an unreal map - meshes, lights, navigation points etc.
|
| Modifier and Type | Method and Description |
|---|---|
static MapElement |
T3dElementHelper.wrapActorsIntoMap(String mapName,
List<? extends AbstractActor> actors)
Wraps a list of actors into a map, so that it can be seamlessly imported into UDK editor.
|
static MapElement |
T3dElementHelper.wrapActorsIntoMap(String mapName,
List<? extends AbstractActor> actors,
Float killZ) |
| Modifier and Type | Class and Description |
|---|---|
class |
DoorMarker
A marker for doors does not seem to work well with UDK.
|
class |
NavigationPoint
A predecessor for all navigation point-based actors
|
class |
PathNode |
class |
PlayerStart |
class |
PointLight |
class |
PrefabInstance
An instance of a Prefab.
|
class |
StaticMeshActor
A simple static mesh.
|
class |
Trigger
A trigger object.
|
class |
WorldInfo
Currently does not work well with importing into UDK editor Beta 2011-05.
|
| Modifier and Type | Method and Description |
|---|---|
List<AbstractActor> |
Level.getActors() |
| Constructor and Description |
|---|
Level(List<? extends AbstractActor> actors) |
Copyright © 2018 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All rights reserved.