See: Description
| Annotation Type | Description |
|---|---|
| EnumValue |
Annotates enum value with corresponding strings for their T3D representation
|
| FieldName |
Used to anotate fields of unreal datatypes (annotated with
UnrealDataType)
or unreal beans (annotated with UnrealBean)
and declare
a different field name than the name of the java field. |
| StaticText |
Interface to annotate string fields.
|
| UnrealBean |
Annotates types, that map to an object in an unreal map.
|
| UnrealComponent |
Designates a field to be added as a child object and to the array property "Components" as well.
|
| UnrealDataType |
Used to annotate classes, that map to a datatype in T3d.
|
| UnrealEnum |
Interface to mark enums as representable in UT3.
|
| UnrealHeaderField |
Fields with this annotation are added to the object header
This field is by default not considered a property of the object.
|
| UnrealChild |
Designates a field to be added as a child object.
|
| UnrealChildCollection |
Designates a field of collection type.
|
| UnrealProperty |
If a field is annotated with this annotation, it is
added as a property to the parent, event if it is annotated with
UnrealChild,
UnrealChildCollection, UnrealComponent or UnrealHeaderField. |
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