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See:
Description
| Annotation Types Summary | |
|---|---|
| EnumValue | Annotates enum value with corresponding strings for their T3D representation |
| FieldName | Used to anotate fields of unreal datatypes (annotated with UnrealDataType)
or unreal beans (annotated with UnrealBean)
and declare
a different field name than the name of the java field. |
| StaticText | Interface to annotate string fields. |
| UnrealBean | Annotates types, that map to an object in an unreal map. |
| UnrealChild | Designates a field to be added as a child object. |
| UnrealChildCollection | Designates a field of collection type. |
| UnrealComponent | Designates a field to be added as a child object and to the array property "Components" as well. |
| UnrealDataType | Used to annotate classes, that map to a datatype in T3d. |
| UnrealEnum | Interface to mark enums as representable in UT3. |
| UnrealHeaderField | Fields with this annotation are added to the object header This field is by default not considered a property of the object. |
| UnrealProperty | If a field is annotated with this annotation, it is
added as a property to the parent, event if it is annotated with UnrealChild,
UnrealChildCollection, UnrealComponent or UnrealHeaderField. |
This package contains annotations that configure classes for T3D generator
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