| Package | Description |
|---|---|
| cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject | |
| cz.cuni.amis.nb.pogamut.unreal.timeline.map |
I will write this stuff AFTER I have working version and no major
architectural changes.
In the meantime the only thing here are meaningless mumbles.
|
| cz.cuni.amis.nb.pogamut.unreal.timeline.records | |
| cz.cuni.amis.nb.pogamut.unreal.timeline.view | |
| cz.cuni.amis.nb.pogamut.unreal.timeline.widgets |
| Modifier and Type | Method and Description |
|---|---|
TLDatabase |
TLDataObject.getDatabase() |
| Constructor and Description |
|---|
TLMapGLPanel(cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealMap map,
TLDatabase db) |
| Modifier and Type | Field and Description |
|---|---|
protected TLDatabase |
TLEntity.database
Reference to the database that contains this entity
|
| Modifier and Type | Method and Description |
|---|---|
TLDatabase |
TLEntity.getDatabase() |
| Modifier and Type | Method and Description |
|---|---|
void |
TLDatabase.Adapter.onEntityEntered(TLDatabase db,
TLEntity entity) |
void |
TLDatabase.TLDatabaseListener.onEntityEntered(TLDatabase db,
TLEntity entity)
Called when new entity (Agent in most cases) is added to databse.
|
void |
TLDatabase.Adapter.onEntityLeft(TLDatabase db,
TLEntity entity) |
void |
TLDatabase.TLDatabaseListener.onEntityLeft(TLDatabase db,
TLEntity entity) |
| Constructor and Description |
|---|
TLAgentEntity(TLDatabase db,
cz.cuni.amis.pogamut.unreal.bot.IUnrealBot agent)
Create a new
TLEntity that takes its data from the
unreal agent. |
TLEntity(TLDatabase database,
long timestamp)
Create a new timeline entity belonging to db first seen at timestamp
|
| Constructor and Description |
|---|
MVTimelineElement(TLDatabase database,
org.openide.util.Lookup lookup)
|
| Constructor and Description |
|---|
CurrentTimeWidget(org.netbeans.api.visual.widget.Scene scene,
TLDatabase database) |
TLScene(TLDatabase db) |
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.