| Package | Description |
|---|---|
| cz.cuni.amis.nb.pogamut.unreal.timeline.map |
I will write this stuff AFTER I have working version and no major
architectural changes.
In the meantime the only thing here are meaningless mumbles.
|
| Modifier and Type | Method and Description |
|---|---|
List<BlendTriangle> |
UTAgentSubGLRenderer.getBlendedTris() |
List<BlendTriangle> |
MapRenderer.getBlendedTris() |
List<BlendTriangle> |
ISubGLRenderer.getBlendedTris()
Because blending phase of rendering can be done only after all opaque
objects has been drawn and because polys has to be back-to-front ordered
every renderer will return list of its blended triangles so final
renderer can sort all blended triangles from all blended renderers and
do it correctly.
|
List<BlendTriangle> |
GLRendererCollection.getBlendedTris() |
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.