<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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    <UccUseUnpublished>False</UccUseUnpublished>
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    <BuildArgs>
    </BuildArgs>
    <UccPackageOrder>
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    <OverrideScriptPath>True</OverrideScriptPath>
    <UccScriptsPath>C:\UDK\UDK-2012-01\UDKGame\Script</UccScriptsPath>
    <PreBuildEvent>
    </PreBuildEvent>
    <PostBuildEvent>echo Output log:
type "C:\UDK\UDK-2012-01\UDKGame\Logs\Launch.log"</PostBuildEvent>
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    <BuildArgs>
    </BuildArgs>
    <UccPackageOrder>
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    <OverrideScriptPath>True</OverrideScriptPath>
    <UccScriptsPath>C:\UDK\UDK-2010-10\UDKGame\Script</UccScriptsPath>
    <PreBuildEvent>
    </PreBuildEvent>
    <PostBuildEvent>echo Output log:
type "C:\UDK\UDK-2012-01\UDKGame\Logs\Launch.log"</PostBuildEvent>
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  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">Win32</Platform>
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    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{1f7e3371-70b4-4a2c-8f7b-5b570b6c4819}</ProjectGuid>
    <OutputType>UserMod</OutputType>
    <ProjectType>UnrealScript</ProjectType>
    <RootNamespace>GameBotsUDK</RootNamespace>
    <AssemblyName>GameBotsUDK</AssemblyName>
    <Name>GameBotsUDK</Name>
    <TargetGame>Custom</TargetGame>
    <UccGamePrefix>UDK</UccGamePrefix>
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    <UseUnpublished>True</UseUnpublished>
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    <UseUnpublished>True</UseUnpublished>
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    <ShowLogWindow>False</ShowLogWindow>
    <LogToFile>False</LogToFile>
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  <ItemGroup>
    <Config Include="GameBotsUDK/Classes/UDKGameBotsUDK.ini" />
    <Config Include="GameBotsUDK\Classes\NoVehiclesMutator.ini" />
    <Localization Include="GameBotsUDK/Classes/GameBotsUDK.int" />
    <Localization Include="GameBotsUDK\Classes\NoVehiclesMutator.int" />
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    <Compile Include="GameBotsUDK/Classes/BotConnection.uc">
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    </Compile>
    <Compile Include="GameBotsUDK/Classes/BotDeathMatch.uc">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="GameBotsUDK/Classes/BotServer.uc">
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    <Compile Include="GameBotsUDK/Classes/GBPawn.uc">
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    <Compile Include="GameBotsUDK/Classes/GBReplicationInfo.uc">
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    <Compile Include="GameBotsUDK/Classes/GBServerClass.uc">
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    <Compile Include="GameBotsUDK/Classes/GBScenarioPawn.uc">
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    <Compile Include="GameBotsUDK/Classes/PathMarker.uc">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="GameBotsUDK/Classes/PauserFeed.uc">
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    </Compile>
    <Compile Include="GameBotsUDK/Classes/RemoteBot.uc">
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    <Compile Include="GameBotsUDK\Classes\BotCTFGame.uc">
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    <Compile Include="GameBotsUDK\Classes\BotTeamGame.uc">
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    </Compile>
    <Compile Include="GameBotsUDK\Classes\GBGameInterface.uc">
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    <Compile Include="GameBotsUDK\Classes\GBPlayer.uc" />
    <Compile Include="GameBotsUDK\Classes\GBTeamGameHandler.uc">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="GameBotsUDK\Classes\NoVehiclesMutator.uc">
      <SubType>Code</SubType>
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    <Compile Include="GameBotsUDK\Classes\RayManager.uc">
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    </Compile>
    <Compile Include="GameBotsUDK\Classes\RayVisualizer.uc">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="GameBotsUDK\Classes\UTFamilyInfo_IronGuard.uc">
      <SubType>Code</SubType>
    </Compile>
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  <ItemGroup>
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    <Folder Include="GameBotsUDK\Classes\" />
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  <Import Project="$(MSBuildExtensionsPath)\PixelMine\UnrealScript.targets" />
</Project>