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| Packages that use AtomicAction | |
|---|---|
| atomicActions | |
| atomicActions.basic | |
| bot | |
| decisionMakingSystem | |
| pogamutEndEvent | |
| Uses of AtomicAction in atomicActions |
|---|
| Subclasses of AtomicAction in atomicActions | |
|---|---|
class |
Bake
Seeing a movie, just say he is doing it |
class |
Borrow
Seeing a movie, just say he is doing it |
class |
BrushTeeth
BrushTeeth, just say he is doing it |
class |
BuyGroceries
BuyGroceries, just say he is doing it |
class |
Clean
Seeing a movie, just say he is doing it |
class |
CleanFloor
Clean floor, just say he is doing it. |
class |
ConfirmTraining
Confirms that he goes to the training -> means he goes to the computer and "sends" a message on the forum to notify his team mates that he is coming to the training |
class |
Cook
cook, just say he is doing it |
class |
Crochet
Seeing a movie, just say he is doing it |
class |
Cycle
Seeing a movie, just say he is doing it |
class |
Dance
Seeing a movie, just say he is doing it |
class |
Dig
Seeing a movie, just say he is doing it |
class |
DressUp
Seeing a movie, just say he is doing it |
class |
Drink
Drink, Drinking as long as the time limit says |
class |
Eat
Eat, eating as long as the time limit says |
class |
Embroider
Seeing a movie, just say he is doing it |
class |
Excercise
Seeing a movie, just say he is doing it |
class |
ExplainRules
ExplainRules, just say he is doing it |
class |
Fix
Seeing a movie, just say he is doing it |
class |
Follow
Sends FOLLOW to the global message channel thus provoking the Commandable bot to follow him, thought there should be some kind of handshake, where the commandable bot would send a confirmation of the reception -> e.g. |
class |
GoToPub
We are going to pub. |
class |
JoinSomeoneDrinking
JoinSomeoneDrinking |
class |
Jump
Jump, just say he is doing it and start jumping |
class |
Knit
Seeing a movie, just say he is doing it |
class |
Listen
Seeing a movie, just say he is doing it |
class |
Paint
Seeing a movie, just say he is doing it |
class |
Pay
Seeing a movie, just say he is doing it |
class |
Plant
Seeing a movie, just say he is doing it |
class |
PlayBoardGames
PlayBoardGames, just say he is doing it |
class |
PlayComputerGames
PlayComputerGames, just say he is doing it |
class |
PlayUltimate
PlayUltimate, just say he is doing it |
class |
Prepare
Seeing a movie, just say he is doing it |
class |
PrepareAGame
PrepareAGame, just say he is doing it |
class |
Program
Programming. |
class |
Read
Read, just say he is doing it |
class |
Run
Run, just say he is doing it |
class |
SayGoodBye
ending the session with a commandable bot releasing him free |
class |
SayHello
just sends global message Hey, Man!:) and succeeds immediately |
class |
SeeAMovie
Seeing a movie, just say he is doing it |
class |
SeeAPlay
SeeAPlay, just say he is doing it |
class |
SeeExhibition
Seeing a movie, just say he is doing it |
class |
SellGroceries
SellGroceries, just say he is doing it |
class |
Shop
Shopping, just say he is doing it |
class |
Shower
Shower, Showering as long as the time limit says |
class |
ShutDown
Seeing a movie, just say he is doing it |
class |
Sing
Seeing a movie, just say he is doing it |
class |
SitAtTheLecture
Bot is sitting (or rather standing) on the lecture |
class |
Sleep
Sleep just leave agent sleeping - so it doesn't perform any exernal action, it just means agent will freeze on the spot sleeping, so it never succeeds, it just fails on timeout |
class |
StareAtTV
StareAtTV, just say he is doing it |
class |
Start
Seeing a movie, just say he is doing it |
class |
Swim
Swimming, no impact on the environment so far |
class |
TakeOutGarbage
Seeing a movie, just say he is doing it |
class |
Think
Seeing a movie, just say he is doing it |
class |
Toilet
Toilet, "Toileting" as long as the time limit says |
class |
UseWikipedia
UseWikipedia, just say he is doing it and UseWikipedia |
class |
Wait
Seeing a movie, just say he is doing it |
class |
WanderAround
Seeing a movie, just say he is doing it |
class |
WashFace
WashFace, just say he is doing it |
class |
WashFloor
Wash a floor in the place where bot is, again no direct impact on the environment |
class |
WashFood
wash food, so it is just a virtual action, it has no direct impact on environment, it just has to be executed can take some time... |
class |
Work
Work, just say he is doing it |
| Methods in atomicActions that return AtomicAction | |
|---|---|
AtomicAction |
AtomicActionFactory.getAction(AtomicActions type,
Action parent,
Bot agent)
|
| Uses of AtomicAction in atomicActions.basic |
|---|
| Subclasses of AtomicAction in atomicActions.basic | |
|---|---|
class |
Take
Take something. |
class |
Use
Eat, eating as long as the time limit says |
class |
Walk
Eat, eating as long as the time limit says |
| Uses of AtomicAction in bot |
|---|
| Methods in bot that return AtomicAction | |
|---|---|
AtomicAction |
DMSMemoryVO.getActualAtomicAction()
|
AtomicAction |
DMSMemoryVO.getOldAtomicAction()
|
| Uses of AtomicAction in decisionMakingSystem |
|---|
| Fields in decisionMakingSystem with type parameters of type AtomicAction | |
|---|---|
ArrayList<AtomicAction> |
Action.atomicActions
atomic actions to do in sequence when in the list - moreover I can define the atomic actions to do after fulfilling intentions |
| Methods in decisionMakingSystem that return AtomicAction | |
|---|---|
AtomicAction |
Action.executeAtomicActions(Logger log)
executes an atomic action if there is not any -> successful execution of the action -> TERMINATED if there is one -> execute it this can be done for a long time (as the atomic actions fails or succeeds depending on the environment) it can fails by timeout as well... |
AtomicAction |
DecisionModuleImpl.getActualAtomicAction()
|
AtomicAction |
DecisionModule.getActualAtomicAction()
|
AtomicAction |
Action.getCurrentAtomicAction()
|
AtomicAction |
DecisionModuleImpl.getOldAtomicAction()
|
AtomicAction |
DecisionModule.getOldAtomicAction()
|
| Uses of AtomicAction in pogamutEndEvent |
|---|
| Methods in pogamutEndEvent with parameters of type AtomicAction | |
|---|---|
void |
PogamutEndEventSource.fireEvent(PogamutEndEventType type,
AtomicAction act)
|
| Constructors in pogamutEndEvent with parameters of type AtomicAction | |
|---|---|
PogamutEndEvent(Object source,
PogamutEndEventType _type,
AtomicAction _act)
|
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