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Class Summary |
| Action |
Action is one of the core classes of this decision making modul. |
| Affordance |
Affordance contains its type, attractivity and a counter. |
| AgentParameters |
A central place to set some of the agent related parameters. |
| DecisionModuleImpl |
main decision making module - presents the logic of the bot!
it takes care about everything about the main logic cycle
choice of intention to be performed, action to be performed, update of fadeout, attractivity,
rollback when something fails, update of attractivity of intentions etc. |
| DMSLogger |
DMSLogger logs agents activity to a file. |
| DMSModuleViewer |
What I want to show?
- intention area - name, activation, parent name
- daily plan - intention name and activation intervals
- action area - name activation, attention
- perceived items - together with visible - like make those bot perceives bold for instance
- visible items - name, attention (attractivity)
so I will have 4 tables
###########################
# int area # act area #
###########################
# daily plan # items #
############$##############
# info panel #
############## |
| DMSModuleViewerPane |
Basically just a copy of DMSModuleViewer. |
| EItem |
General item class - serves to wrap all objects operable by an agent under one with additional
features like affordances, attractivity, fadeout etc. |
| GlobalParameters |
holds all parameters for all agents - so its not necessary to change them everywhere
singleton! |
| GMTTime |
Takes care about time or more specifically about time changes. |
| Intention |
Intention is one of the crucial classes of this decision making model
it represents an "OR" node of the tree, so it contains a set of actions
by which it can be satisfied (it suffices to succeed with one of them)
|
| Inventory |
Inventory cares about items agent picked up. |
| ItemMemory |
This module is rather simple. |
| ItemRecord |
Item record serves to store item memory information about an item
it does not store anything but the location, affordances and cathegory of the original EItem
but it adds other variables - missed, found, seen, time which indicate
when was the last time the record was modified and how many times bot
found, missed (not found) and saw the thing on the location |
| PerceptiveField |
Perceptive field is taking care about the actions and their link with items (satisfaction of affordances)
therefore it contains link to ThingManager and structures to hold currently perceived items
and actions, which are active and compete to be executed |
| ScheduleEntry |
This structure is used to store the schedule entries,
example: when we want agent to go to school for
few months we add to the planing.xml a record with:
intention = IStudy
weeks = list of intervals of weeks -> (0-12) will tell him to go there for first 3 months
executionTimes - [(1, 1, 1.0) ; (2, 2, 0.5) ; (4, 3, 0)] will say, that bot studies every monday morning,
tuesday afternoon on fifty percent and is not studying thursday evenings
(though this is implicit and doesn't have to be included) |
| Scheduler |
Scheduler creates everyday plans according to the information given in the planning.xml. |
| ThingsManager |
register listeners for items, players etc. |
| Want |
dynamicaly created intention responsible for acquiring things that satisfies
not already satisfied affordances |