nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Class LigthningGunShooting
java.lang.Object
cz.cuni.amis.pogamut.base.agent.module.AgentModule<AGENT>
cz.cuni.amis.pogamut.base.agent.module.SensorModule<cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004Bot>
nl.tudelft.pogamut.unreal.agent.module.shooting.AbstractWeaponShooting
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LigthningGunShooting
- All Implemented Interfaces:
- cz.cuni.amis.pogamut.base.component.IComponent, nl.tudelft.pogamut.unreal.agent.module.shooting.WeaponShooting
- Direct Known Subclasses:
- SniperRifleShooting
public class LigthningGunShooting
- extends nl.tudelft.pogamut.unreal.agent.module.shooting.AbstractWeaponShooting
Module to work efficiently with the lightning gun.
The lightning gun is merely a point & click weapon so this module does just
that. As the secondary fire mode merely zooms in, it is not used.
TODO: Sort out effects of secondary fire mode on accuracy.
- Author:
- mpkorstanje
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Field Summary |
protected static cz.cuni.amis.pogamut.ut2004.agent.module.sensor.WeaponPref |
DEFAULT_WEAPON_PREF
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| Fields inherited from class nl.tudelft.pogamut.unreal.agent.module.shooting.AbstractWeaponShooting |
ABOVE_PLAYER_OFFSET, active, BELOW_PLAYER_OFFSET, endMessageListener, FACING_ANGLE, focus, info, shoot, target, weaponPref, weaponry |
| Fields inherited from class cz.cuni.amis.pogamut.base.agent.module.SensorModule |
worldView |
| Fields inherited from class cz.cuni.amis.pogamut.base.agent.module.AgentModule |
agent, controller, eventBus, log |
|
Constructor Summary |
LigthningGunShooting(cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004Bot<?,?,?> agent,
cz.cuni.amis.pogamut.ut2004.agent.module.sensor.AgentInfo info,
cz.cuni.amis.pogamut.ut2004.bot.command.ImprovedShooting shoot,
cz.cuni.amis.pogamut.ut2004.agent.module.sensomotoric.Weaponry weaponry)
|
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Method Summary |
protected cz.cuni.amis.pogamut.ut2004.agent.module.sensor.WeaponPref |
getDefaultWeaponPref()
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protected void |
shoot()
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| Methods inherited from class nl.tudelft.pogamut.unreal.agent.module.shooting.AbstractWeaponShooting |
getFocus, getWeaponType, hasTarget, isActive, isWeaponReady, setFocus, shoot, stopShoot |
| Methods inherited from class cz.cuni.amis.pogamut.base.agent.module.AgentModule |
cleanUp, getComponentId, getLog, getState, initComponentId, isRunning, kill, pause, reset, resume, start, stop, toString |
DEFAULT_WEAPON_PREF
protected static final cz.cuni.amis.pogamut.ut2004.agent.module.sensor.WeaponPref DEFAULT_WEAPON_PREF
LigthningGunShooting
public LigthningGunShooting(cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004Bot<?,?,?> agent,
cz.cuni.amis.pogamut.ut2004.agent.module.sensor.AgentInfo info,
cz.cuni.amis.pogamut.ut2004.bot.command.ImprovedShooting shoot,
cz.cuni.amis.pogamut.ut2004.agent.module.sensomotoric.Weaponry weaponry)
shoot
protected void shoot()
- Specified by:
shoot in class nl.tudelft.pogamut.unreal.agent.module.shooting.AbstractWeaponShooting
getDefaultWeaponPref
protected cz.cuni.amis.pogamut.ut2004.agent.module.sensor.WeaponPref getDefaultWeaponPref()
- Specified by:
getDefaultWeaponPref in class nl.tudelft.pogamut.unreal.agent.module.shooting.AbstractWeaponShooting
Copyright © 2015 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.