cz.cuni.amis.pogamut.ut2004.tournament.capturetheflag
Class UT2004CaptureTheFlag
java.lang.Object
cz.cuni.amis.pogamut.ut2004.tournament.match.UT2004Match<UT2004CaptureTheFlagConfig,UT2004CaptureTheFlagResult>
cz.cuni.amis.pogamut.ut2004.tournament.capturetheflag.UT2004CaptureTheFlag
- All Implemented Interfaces:
- Runnable, Callable<UT2004CaptureTheFlagResult>
public class UT2004CaptureTheFlag
- extends UT2004Match<UT2004CaptureTheFlagConfig,UT2004CaptureTheFlagResult>
|
Method Summary |
UT2004CaptureTheFlagResult |
execute()
Performs the match and return the result (or throw an exception in case of error). |
protected void |
outputResults_step1(UT2004CaptureTheFlagResult result,
File outputDirectory)
|
protected void |
outputResults_step2(UT2004CaptureTheFlagResult result,
File outputDirectory)
|
protected void |
outputResults(cz.cuni.amis.pogamut.ut2004.utils.UCCWrapper ucc,
cz.cuni.amis.pogamut.ut2004.server.impl.UT2004Server server,
cz.cuni.amis.pogamut.ut2004.analyzer.UT2004Analyzer analyzer,
UT2004Match.Bots bots,
UT2004MatchResult result,
File outputDirectory)
Usually STEP 12 ... concludes the match by producing/presenting whatever statistics needed about the match. |
protected UT2004CaptureTheFlagResult |
processResults(cz.cuni.amis.pogamut.ut2004.utils.UCCWrapper ucc,
cz.cuni.amis.pogamut.ut2004.server.impl.UT2004Server server,
cz.cuni.amis.pogamut.ut2004.analyzer.UT2004Analyzer analyzer,
UT2004Match.Bots bots,
List<Integer> winners,
Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerScore> finalScores,
Map<Integer,cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.TeamScore> teamScores)
|
protected UT2004MatchResult |
waitMatchFinish(cz.cuni.amis.pogamut.ut2004.utils.UCCWrapper ucc,
cz.cuni.amis.pogamut.ut2004.server.impl.UT2004Server server,
cz.cuni.amis.pogamut.ut2004.analyzer.UT2004Analyzer analyzer,
UT2004Match.Bots bots,
long timeoutInMillis)
Usually STEP 10 ... you wait for a predefined time (blocking method) for the match to finish. |
| Methods inherited from class cz.cuni.amis.pogamut.ut2004.tournament.match.UT2004Match |
call, cleanUp, closeLogger, copyReplay, createGB2004Ini, createUT2004Ini, getConfig, getCurrentDate, getException, getGB2004IniFile, getLog, getMatchId, getOutputPath, getOutputPath, getResult, getUccHome, getUT2004IniFile, changeBotTeam, isHumanPlayer, isTeamMatch, matchIsAboutToBegin, recordReplay, restartMatch, restoreGB2004IniBackup, restoreUT2004IniBackup, run, setupLogger, shutdownAll, startAnalyzer, startBots, startControlServer, startUCC, toString, validate, waitHumanPlayers |
targetScoreLimit
protected int targetScoreLimit
UT2004CaptureTheFlag
public UT2004CaptureTheFlag(UT2004CaptureTheFlagConfig config,
cz.cuni.amis.pogamut.base.utils.logging.LogCategory log)
waitMatchFinish
protected UT2004MatchResult waitMatchFinish(cz.cuni.amis.pogamut.ut2004.utils.UCCWrapper ucc,
cz.cuni.amis.pogamut.ut2004.server.impl.UT2004Server server,
cz.cuni.amis.pogamut.ut2004.analyzer.UT2004Analyzer analyzer,
UT2004Match.Bots bots,
long timeoutInMillis)
- Description copied from class:
UT2004Match
- Usually STEP 10 ... you wait for a predefined time (blocking method) for the match to finish.
This method may need to be override to provide correct MATCH-FINISHED detecting routine.
Always abide the timeout!
Don't forget to observe whether all 'custom bots' are running! Use UT2004BotExecution.getRunning() flag and FlagListener.
Raises exception in case of any error / timeout
- Specified by:
waitMatchFinish in class UT2004Match<UT2004CaptureTheFlagConfig,UT2004CaptureTheFlagResult>
- Parameters:
ucc - MUST NOT BE NULLserver - MUST NOT BE NULLanalyzer - may be nullbots - MUST NOT BE NULLtimeoutInMillis - must be specified correctly
- Returns:
- who has won (or null in case of failure / timeout)
processResults
protected UT2004CaptureTheFlagResult processResults(cz.cuni.amis.pogamut.ut2004.utils.UCCWrapper ucc,
cz.cuni.amis.pogamut.ut2004.server.impl.UT2004Server server,
cz.cuni.amis.pogamut.ut2004.analyzer.UT2004Analyzer analyzer,
UT2004Match.Bots bots,
List<Integer> winners,
Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerScore> finalScores,
Map<Integer,cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.TeamScore> teamScores)
outputResults_step1
protected void outputResults_step1(UT2004CaptureTheFlagResult result,
File outputDirectory)
outputResults_step2
protected void outputResults_step2(UT2004CaptureTheFlagResult result,
File outputDirectory)
outputResults
protected void outputResults(cz.cuni.amis.pogamut.ut2004.utils.UCCWrapper ucc,
cz.cuni.amis.pogamut.ut2004.server.impl.UT2004Server server,
cz.cuni.amis.pogamut.ut2004.analyzer.UT2004Analyzer analyzer,
UT2004Match.Bots bots,
UT2004MatchResult result,
File outputDirectory)
- Description copied from class:
UT2004Match
- Usually STEP 12 ... concludes the match by producing/presenting whatever statistics needed about the match. Everything
should be outputted to 'outputDirectory'.
Raises exception in case of any error / timeout
- Specified by:
outputResults in class UT2004Match<UT2004CaptureTheFlagConfig,UT2004CaptureTheFlagResult>
- Parameters:
ucc - MUST NOT BE NULLserver - MUST NOT BE NULLanalyzer - may be nullbots - MUST NOT BE NULLresult - MUST NOT BE NULLoutputDirectory - MUST NOT BE NULL
execute
public UT2004CaptureTheFlagResult execute()
- Description copied from class:
UT2004Match
- Performs the match and return the result (or throw an exception in case of error).
It is called by UT2004Match.run() that is used by UT2004Match.call().
- Specified by:
execute in class UT2004Match<UT2004CaptureTheFlagConfig,UT2004CaptureTheFlagResult>
- Returns:
Copyright © 2016 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.