|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use AbstractServerFSMState | |
|---|---|
| cz.cuni.amis.pogamut.ut2004.communication.translator.server.state | |
| cz.cuni.amis.pogamut.ut2004.communication.translator.server.support | |
| Uses of AbstractServerFSMState in cz.cuni.amis.pogamut.ut2004.communication.translator.server.state |
|---|
| Subclasses of AbstractServerFSMState in cz.cuni.amis.pogamut.ut2004.communication.translator.server.state | |
|---|---|
class |
CommunicationTerminatedState
|
class |
GameInfoExpectedState
State that expects GameInfo message to came - when it receives GameInfo it switches to the HandshakeControllerState. |
class |
HelloControlServerExpectedState
First and initial state of the ServerFSM handler. |
class |
ItemCategoryState
Takes care of the ITC messages creating new categories inside the ItemTranslator class. |
class |
ItemListState
|
class |
MapListState
|
class |
MutatorListState
Takes care of the mutator list. |
class |
NavPointListState
Takes care of the navpoint list. |
class |
NavPointNeighboursState
Takes care of the navpoint neighbour list. |
class |
PasswordState
Entered by the Password message that is sent to the world view, the state then wait for PasswdOk or PasswdWrong message to came. |
class |
PathAcceptState
Takes care of the path list. |
class |
PlayerListState
Takes care of the player list. |
class |
ReadyState
When the HELLO_CONTROL_SERVER message comes we switch into this state that sends the ReadyCommandRequest event to the world view and waits for next symbol, it may be: Password message - switches to the PasswordState HandShakeStart message - switches to the ServerRunningState - controls the handshake |
class |
ServerRunningState
This class implements a batch handling logic. |
| Uses of AbstractServerFSMState in cz.cuni.amis.pogamut.ut2004.communication.translator.server.support |
|---|
| Subclasses of AbstractServerFSMState in cz.cuni.amis.pogamut.ut2004.communication.translator.server.support | |
|---|---|
class |
ServerListState<MESSAGE,CONTEXT extends TranslatorContext>
Support class that takes care of batch of messages in the form of: |
class |
ServerMessageExpectedState<CONTEXT extends TranslatorContext>
Used to check the message that is used to leave the state. |
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||