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| Packages that use ItemType | |
|---|---|
| cz.cuni.amis.pogamut.ut2004.agent.module.sensomotoric | |
| cz.cuni.amis.pogamut.ut2004.agent.module.sensor | Utility classes concerning some aspects of the gameplay (mainly for UT). |
| cz.cuni.amis.pogamut.ut2004.bot.command | Utility classes wrapping various command messages. |
| cz.cuni.amis.pogamut.ut2004.communication.messages | Java wrappers for the message objects send by the GameBots2004 and GameBotsUE2. |
| cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages | |
| cz.cuni.amis.pogamut.ut2004.communication.translator.itemdescriptor | |
| cz.cuni.amis.pogamut.ut2004.communication.worldview.objects.property | |
| Uses of ItemType in cz.cuni.amis.pogamut.ut2004.agent.module.sensomotoric |
|---|
| Fields in cz.cuni.amis.pogamut.ut2004.agent.module.sensomotoric declared as ItemType | |
|---|---|
protected ItemType |
Weapon.weaponType
|
| Methods in cz.cuni.amis.pogamut.ut2004.agent.module.sensomotoric that return ItemType | |
|---|---|
ItemType |
Weaponry.getItemTypeForId(UnrealId inventoryWeaponId)
Returns an item type for a given inventory UnrealId of the weapon. |
ItemType |
Weaponry.getPrimaryWeaponAmmoType(ItemType weaponType)
Return primary-ammo ItemType for a weapon. |
ItemType |
Weaponry.getSecondaryWeaponAmmoType(ItemType weaponType)
Return secondary-ammo ItemType for a weapon. |
ItemType |
Weapon.getType()
Returns type of the weapon. |
ItemType |
Weaponry.getWeaponForAmmo(ItemType priOrSecAmmoType)
Returns weaponType for a given ammoType (regardles whether it is primary or secondary ammo type). |
| Methods in cz.cuni.amis.pogamut.ut2004.agent.module.sensomotoric that return types with arguments of type ItemType | |
|---|---|
Map<ItemType,Integer> |
Weaponry.getAmmos()
Returns a map with current state of ammo (ammo for owned weapons as well as ammo for weapons that the bot do not have yet). |
Map<ItemType,Weapon> |
Weaponry.getLoadedMeleeWeapons()
Retrieves loaded melee weapons from the agent's inventory. |
Map<ItemType,Weapon> |
Weaponry.getLoadedRangedWeapons()
Retrieves loaded ranged weapons from the agent's inventory. |
Map<ItemType,Weapon> |
Weaponry.getLoadedWeapons()
Retrieves all loaded weapons from the agent's inventory. |
Map<ItemType,Weapon> |
Weaponry.getMeleeWeapons()
Retrieves melee weapons from the agent's inventory. |
Map<ItemType,Weapon> |
Weaponry.getRangedWeapons()
Retrieves ranged weapons from the agent's inventory. |
Map<ItemType,Weapon> |
Weaponry.getWeapons()
Retrieves all weapons from the agent's inventory. |
| Methods in cz.cuni.amis.pogamut.ut2004.agent.module.sensomotoric with parameters of type ItemType | |
|---|---|
int |
Weaponry.getAmmo(ItemType ammoOrWeaponType)
Returns an amount of ammo of 'ammoOrWeaponType' the bot currently has. |
int |
Weaponry.getMaxAmmo(ItemType ammoType)
Returns max ammo that the bot may have for a specified ammo type. |
int |
Weaponry.getPrimaryWeaponAmmo(ItemType weaponType)
Returns an amount of primary ammo of a given 'weaponType' the bot currently has. |
ItemType |
Weaponry.getPrimaryWeaponAmmoType(ItemType weaponType)
Return primary-ammo ItemType for a weapon. |
int |
Weaponry.getSecondaryWeaponAmmo(ItemType weaponType)
Returns an amount of secondary ammo of a given 'weaponType' the bot currently has. |
ItemType |
Weaponry.getSecondaryWeaponAmmoType(ItemType weaponType)
Return secondary-ammo ItemType for a weapon. |
Weapon |
Weaponry.getWeapon(ItemType weaponType)
Returns Weapon instance for given 'weaponType' if the bot posses it. |
int |
Weaponry.getWeaponAmmo(ItemType weaponType)
Returns an amount of primary+secondary ammo of a given 'weaponType' the bot currently has. |
WeaponDescriptor |
Weaponry.getWeaponDescriptor(ItemType weaponType)
Returns a WeaponDescriptor for a given 'weaponType' (if it is not a weapon, returns null). |
ItemType |
Weaponry.getWeaponForAmmo(ItemType priOrSecAmmoType)
Returns weaponType for a given ammoType (regardles whether it is primary or secondary ammo type). |
UnrealId |
Weaponry.getWeaponInventoryId(ItemType weaponType)
Returns inventory UnrealId of the weapon the bot has inside its inventory (if the bot does not have
it, returns null). |
boolean |
Weaponry.hasAmmo(ItemType ammoType)
Tells whether the bot has an ammo of 'ammoType'. |
boolean |
Weaponry.hasAmmoForWeapon(ItemType weaponType)
Alias for Weaponry.hasWeaponAmmo(ItemType). |
boolean |
Weaponry.hasLoadedWeapon(ItemType weapon)
Whether the bot possess 'weapon' that has primary or secondary ammo. |
boolean |
Weaponry.hasLowAmmoForWeapon(ItemType weaponType,
double lowRatio)
Tells whether the bot has low-ammo for "weaponType" (either primary/secondary). |
boolean |
Weaponry.hasPrimaryLoadedWeapon(ItemType weapon)
Whether the bot possess 'weapon' that has primary ammo. |
boolean |
Weaponry.hasPrimaryLowAmmoForWeapon(ItemType weaponType,
double lowRatio)
Tells whether the bot has primary low-ammo for "weaponType" Low ammo is: currAmmmo / maxAmmo < lowRatio |
boolean |
Weaponry.hasPrimaryWeaponAmmo(ItemType weaponType)
Tells whether the bot has a primary ammo for a given 'weaponType'. |
boolean |
Weaponry.hasSecondaryAmmoType(ItemType weaponType)
Whether the weapon has secondary ammo different from the primary. |
boolean |
Weaponry.hasSecondaryLoadedWeapon(ItemType weapon)
Whether the bot possess 'weapon' that has secondary ammo. |
boolean |
Weaponry.hasSecondaryLowAmmoForWeapon(ItemType weaponType,
double lowRatio)
Tells whether the bot has secondary low-ammo for "weaponType" Low ammo is: currAmmmo / maxAmmo < lowRatio |
boolean |
Weaponry.hasSecondaryWeaponAmmo(ItemType weaponType)
Tells whether the bot has a secondary ammo for a given 'weaponType'. |
boolean |
Weaponry.hasWeapon(ItemType weaponType)
Tells, whether specific weapon is in the agent's inventory. |
boolean |
Weaponry.hasWeaponAmmo(ItemType weaponType)
Tells whether the bot has an ammo (either primary or secondary) for a given 'weaponType'. |
boolean |
Weaponry.changeWeapon(ItemType weaponType)
Changes the weapon the bot is currently holding (if the bot has the weapon and its ammo > 0). |
boolean |
Weaponry.isLoaded(ItemType weaponType)
Tells, whether specific weapon is in the agent's inventory && is loaded (has at least 1 primary or secondary ammo). |
| Uses of ItemType in cz.cuni.amis.pogamut.ut2004.agent.module.sensor |
|---|
| Fields in cz.cuni.amis.pogamut.ut2004.agent.module.sensor with type parameters of type ItemType | |
|---|---|
protected Map<ItemType,Integer> |
AgentStats.itemsCollected
How many items the bot has collected according to their item type. |
protected Map<ItemType,Double> |
AgentStats.weaponsUsedTime
For how long the bot was shooting with a certain weapon, truly counting the number of seconds the Shoot command
has been effective for the bot. |
| Methods in cz.cuni.amis.pogamut.ut2004.agent.module.sensor that return ItemType | |
|---|---|
ItemType |
AgentInfo.getCurrentWeaponType()
Returns type of the weapon the agent is currently holding (or null if no such weapon exists). |
ItemType |
WeaponPref.getWeapon()
Which weapon to choose. |
ItemType |
ItemDescriptors.getWeaponForAmmo(ItemType ammoType)
Returns a weapon type for the given 'ammoType'. |
| Methods in cz.cuni.amis.pogamut.ut2004.agent.module.sensor that return types with arguments of type ItemType | |
|---|---|
Map<ItemType,Integer> |
AgentStats.getItemsCollected()
How many items (per ItemType) your bot has collected so far (in total). |
Map<ItemType,Double> |
AgentStats.getWeaponsUsedTime()
For how long your bot was using a certain weapon (in total). |
| Methods in cz.cuni.amis.pogamut.ut2004.agent.module.sensor with parameters of type ItemType | |
|---|---|
WeaponPrefsRange |
WeaponPrefsRange.add(ItemType weapon,
boolean usePrimaryMode)
Adds another weapon as "the least preferable" one, i.e., you may define weapons from the most preferred to the least preferred by sequentially calling this method. |
WeaponPrefs |
WeaponPrefs.addGeneralPref(ItemType weapon,
boolean usePrimaryMode)
Adds another weapon as "the least preferable" one into general-preferences (used if no weapons are found for a given range) You may define weapons from the most preferred to the least preferred by sequentially calling this method. |
Map<UnrealId,Item> |
Items.getAllItems(ItemType type)
Retrieves list of all items of specific type. |
Map<UnrealId,Item> |
AdvancedItems.getAllItems(ItemType type,
double usefulness)
Retrieves map of all items of specific type (both known and thrown). |
ItemDescriptor |
ItemDescriptors.getDescriptor(ItemType itemType)
Returns the descriptor for the given 'itemType'. |
double |
Items.getItemRespawnTime(ItemType itemType)
Returns how fast are the items respawning based on their item type (in real seconds according to System.currentTimeMillis(). |
double |
Items.getItemRespawnUT2004Time(ItemType itemType)
Returns how fast are the items respawning based on their item type (in UT Time == UT seconds == UnrealUtils.UT2004_TIME_SPEED * 1 seconds). |
Map<UnrealId,Item> |
Items.getKnownPickups(ItemType type)
Retrieves list of all known item pickup points of specific type. |
Map<UnrealId,Item> |
AdvancedItems.getKnownPickups(ItemType type,
double usefulness)
Retrieves map of all item pickup points of items of a specific type. |
Map<UnrealId,Item> |
Items.getSpawnedItems(ItemType type)
Uses Items.isPickupSpawned(Item) to return all items of 'type' that are believed to
be currently spawned. |
Map<UnrealId,Item> |
AdvancedItems.getSpawnedItems(ItemType type,
double usefulness)
Returns a filtered list of items of a specific type that are guessed to be currently spawned in the map. |
Map<UnrealId,Item> |
Items.getVisibleItems(ItemType type)
Retreives list of all visible items of specific type, which includes all visible known pickups and all visible thrown items. |
Map<UnrealId,Item> |
AdvancedItems.getVisibleItems(ItemType type,
double usefulness)
Retrieves map of all visible items of specific type. |
ItemType |
ItemDescriptors.getWeaponForAmmo(ItemType ammoType)
Returns a weapon type for the given 'ammoType'. |
WeaponPref |
WeaponPrefs.getWeaponPreference(double distance,
ItemType... forbiddenWeapons)
Return the best weapon the bot has for a given distance (choosing right weapon preferances for a given distance). |
WeaponPref |
WeaponPrefs.getWeaponPreference(ILocated target,
ItemType... forbiddenWeapons)
Return the best weapon the bot has to shoot at given location (choosing right weapon preferances for a given distance). |
WeaponPref |
WeaponPrefsRange.getWeaponPreference(ItemType... forbiddenWeapons)
Return the best weapon the bot has for a given distance. |
WeaponPref |
WeaponPrefs.getWeaponPreference(ItemType... forbiddenWeapons)
Return the best weapon according ONLY general preferences. |
boolean |
ItemDescriptors.hasDescriptor(ItemType itemType)
Tells whether the descriptor for given 'itemType' exists. |
| Constructors in cz.cuni.amis.pogamut.ut2004.agent.module.sensor with parameters of type ItemType | |
|---|---|
WeaponPref(ItemType weapon)
Use 'weapon' with primary-firing-mode. |
|
WeaponPref(ItemType weapon,
boolean primary)
Use 'weapon' and the concrete mode. |
|
| Uses of ItemType in cz.cuni.amis.pogamut.ut2004.bot.command |
|---|
| Methods in cz.cuni.amis.pogamut.ut2004.bot.command that return ItemType | |
|---|---|
protected ItemType |
ImprovedShooting.getActualWeaponType()
Get WeaponPref for actually used weapon. |
| Methods in cz.cuni.amis.pogamut.ut2004.bot.command with parameters of type ItemType | |
|---|---|
boolean |
ImprovedShooting.changeWeapon(ItemType weaponType)
Changes the weapon the bot is currently holding (if the bot has the weapon and its ammo > 0). |
WeaponPref |
ImprovedShooting.changeWeapon(WeaponPrefs weaponPrefs,
double distance,
ItemType... forbiddenWeapons)
Arms the best weapon according to distance from 'weaponPrefs'. |
WeaponPref |
ImprovedShooting.changeWeapon(WeaponPrefs weaponPrefs,
ILocated target,
ItemType... forbiddenWeapons)
Arms the best weapon according to distance from 'weaponPrefs'. |
WeaponPref |
ImprovedShooting.changeWeapon(WeaponPrefs weaponPrefs,
ItemType... forbiddenWeapons)
Arms the best weapon according to general preferences in 'weaponPrefs'. |
boolean |
ImprovedShooting.changeWeaponNow(ItemType weaponType)
Changes the weapon the bot is currently holding (if the bot has the weapon and its ammo > 0). |
WeaponPref |
ImprovedShooting.changeWeaponNow(WeaponPrefs weaponPrefs,
double distance,
ItemType... forbiddenWeapons)
Arms the best weapon according to distance from 'weaponPrefs'. |
WeaponPref |
ImprovedShooting.changeWeaponNow(WeaponPrefs weaponPrefs,
ILocated target,
ItemType... forbiddenWeapons)
Arms the best weapon according to distance from 'weaponPrefs'. |
WeaponPref |
ImprovedShooting.changeWeaponNow(WeaponPrefs weaponPrefs,
ItemType... forbiddenWeapons)
Arms the best weapon according to general preferences in 'weaponPrefs'. |
WeaponPref |
ImprovedShooting.shoot(WeaponPrefs prefs,
ILocated target,
ItemType... forbiddenWeapon)
Will start shooting with the best weapon (according to 'prefs') at target. |
WeaponPref |
ImprovedShooting.shootNow(WeaponPrefs prefs,
ILocated target,
ItemType... forbiddenWeapon)
Will start shooting with the best weapon (according to 'prefs') at target. |
| Uses of ItemType in cz.cuni.amis.pogamut.ut2004.communication.messages |
|---|
| Fields in cz.cuni.amis.pogamut.ut2004.communication.messages declared as ItemType | |
|---|---|
static ItemType |
ItemType.ADRENALINE_PACK
Adrenaline capsule. |
static ItemType |
ItemType.ASSAULT_RIFLE
AssaultRifle weapon. |
static ItemType |
ItemType.ASSAULT_RIFLE_AMMO
AssaultRifle ammo. |
static ItemType |
ItemType.ASSAULT_RIFLE_GRENADE
AssaultRifle secondary ammo. |
static ItemType |
ItemType.ASSAULT_RIFLE_PROJECTILE
AssaultRifle projectile. |
static ItemType |
ItemType.BIO_RIFLE
BioRifle weapon. |
static ItemType |
ItemType.BIO_RIFLE_AMMO
BioRifle ammo. |
static ItemType |
ItemType.BIO_RIFLE_PROJECTILE
BioRifle projectile. |
static ItemType |
ItemType.FLAK_CANNON
FlakCannon weapon. |
static ItemType |
ItemType.FLAK_CANNON_AMMO
FlakCannon ammo. |
static ItemType |
ItemType.FLAK_CANNON_CHUNK
FlakCannon chunk projectile. |
static ItemType |
ItemType.FLAK_CANNON_SHELL
FlakCannon shell projectile. |
static ItemType |
ItemType.HEALTH_PACK
Health kit. |
static ItemType |
ItemType.ION_PAINTER
IonPainter weapon. |
static ItemType |
ItemType.ION_PAINTER_AMMO
IonPainter ammo. |
static ItemType |
ItemType.KEY
Key. |
static ItemType |
ItemType.LIGHTNING_GUN
LightningGun weapon (modern sniper weapon). |
static ItemType |
ItemType.LIGHTNING_GUN_AMMO
LightningGun ammo. |
static ItemType |
ItemType.LINK_GUN
LinkGun weapon. |
static ItemType |
ItemType.LINK_GUN_AMMO
LinkGun ammo. |
static ItemType |
ItemType.LINK_GUN_PROJECTILE
LinkGun projectile. |
static ItemType |
ItemType.MINI_HEALTH_PACK
Health vial. |
static ItemType |
ItemType.MINIGUN
Minigun weapon. |
static ItemType |
ItemType.MINIGUN_AMMO
Minigun ammo. |
static ItemType |
ItemType.NONE
No ItemType |
static ItemType |
ItemType.ONS_AVRIL
AVRiL Onslaught weapon. |
static ItemType |
ItemType.ONS_AVRIL_AMMO
AVRiL ammo. |
static ItemType |
ItemType.ONS_AVRIL_PROJECTILE
AVRiL projectile. |
static ItemType |
ItemType.ONS_GRENADE_LAUNCHER
GrenadeLauncher Onslaught weapon. |
static ItemType |
ItemType.ONS_GRENADE_LAUNCHER_AMMO
GrenadeLauncher ammo. |
static ItemType |
ItemType.ONS_GRENADE_LAUNCHER_PROJECTILE
GrenadeLauncher ammo. |
static ItemType |
ItemType.ONS_MINE_LAYER
MineLayer Onslaught weapon. |
static ItemType |
ItemType.ONS_MINE_LAYER_AMMO
MineLayer ammo. |
static ItemType |
ItemType.ONS_MINE_LAYER_PROJECTILE
MineLayer projectile. |
static ItemType |
ItemType.ONS_TARGET_PAINTER
TargetPainter Onslaught weapon. |
static ItemType |
ItemType.REDEEMER
Redeemer weapon. |
static ItemType |
ItemType.REDEEMER_AMMO
Redeemer ammo. |
static ItemType |
ItemType.REDEEMER_PROJECTILE
Redeemer weapon. |
static ItemType |
ItemType.ROCKET_LAUNCHER
RocketLauncher weapon. |
static ItemType |
ItemType.ROCKET_LAUNCHER_AMMO
RocketLauncher ammo. |
static ItemType |
ItemType.ROCKET_LAUNCHER_PROJECTILE
RocketLauncher projectile. |
static ItemType |
ItemType.SHIELD_GUN
ShieldGun weapon. |
static ItemType |
ItemType.SHIELD_GUN_AMMO
ShieldGun ammo - sent when the bot is spawned. |
static ItemType |
ItemType.SHIELD_PACK
SmallShield. |
static ItemType |
ItemType.SHOCK_RIFLE
ShockRifle weapon. |
static ItemType |
ItemType.SHOCK_RIFLE_AMMO
ShockRifle ammo. |
static ItemType |
ItemType.SHOCK_RIFLE_PROJECTILE
ShockRifle projectile. |
static ItemType |
ItemType.SNIPER_RIFLE
SniperRifle weapon (classic sniper weapon). |
static ItemType |
ItemType.SNIPER_RIFLE_AMMO
SniperRifle ammo. |
static ItemType |
ItemType.SUPER_HEALTH_PACK
SuperHealth charger. |
static ItemType |
ItemType.SUPER_SHIELD_PACK
SuperShield. |
static ItemType |
ItemType.SUPER_SHOCK_RIFLE
SuperShockRifle weapon (instagib weapon). |
static ItemType |
ItemType.TRANSLOCATOR
Translocator. |
static ItemType |
ItemType.TRANSLOCATOR_PROJECTILE
Translocator Beacon. |
static ItemType |
ItemType.U_DAMAGE_PACK
UDamage bonus (damage multiplier). |
| Fields in cz.cuni.amis.pogamut.ut2004.communication.messages with type parameters of type ItemType | |
|---|---|
static cz.cuni.amis.utils.maps.HashMapSet<ItemType.Category,ItemType> |
ItemType.CATEGORIES
Contains item types that belongs to their categories. |
static cz.cuni.amis.utils.maps.HashMapSet<ItemType.Group,ItemType> |
ItemType.GROUPS
Contains item types that belongs to their groups. |
| Methods in cz.cuni.amis.pogamut.ut2004.communication.messages that return ItemType | |
|---|---|
static ItemType |
ItemType.getItemType(String utName)
Retrieves an ItemType for the specified item type name. |
static ItemType |
ItemType.getWeapon(UnrealId id)
Attempts to recognize the weapon you are currently holding... |
static ItemType |
ItemType.MakePrototype(ItemType.Category category,
ItemType.Group group,
String[] utNames)
Proto-constructor. |
| Methods in cz.cuni.amis.pogamut.ut2004.communication.messages that return types with arguments of type ItemType | |
|---|---|
Set<ItemType> |
ItemType.Category.getTypes()
Return all item types of a certain category. |
Set<ItemType> |
ItemType.Group.getTypes()
|
| Methods in cz.cuni.amis.pogamut.ut2004.communication.messages with parameters of type ItemType | |
|---|---|
int |
ItemType.compareTo(ItemType o)
|
| Uses of ItemType in cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages |
|---|
| Fields in cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages declared as ItemType | |
|---|---|
protected ItemType |
NavPointStaticImpl.ItemClass
Class of the item (e.g. xWeapons.FlakCannonPickup). |
protected ItemType |
NavPointMessage.ItemClass
Class of the item (e.g. xWeapons.FlakCannonPickup). |
protected ItemType |
ItemCategory.PickupType
By this class the item is represented in the map. |
protected ItemType |
AddInventoryMsg.PickupType
We get this item if we pick up this pickup class in the map. |
protected ItemType |
MyInventoryStaticImpl.Type
Class of the item (e.g. xWeapons.FlakCannonPickup). |
protected ItemType |
MyInventoryMessage.Type
Class of the item (e.g. xWeapons.FlakCannonPickup). |
protected ItemType |
ItemStaticImpl.Type
Class of the item (e.g. xWeapons.FlakCannonPickup). |
protected ItemType |
ItemPickedUp.Type
Class of the item (e.g. xWeapons.FlakCannonPickup). |
protected ItemType |
ItemMessage.Type
Class of the item (e.g. xWeapons.FlakCannonPickup). |
| Methods in cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages that return ItemType | |
|---|---|
ItemType |
NavPointStaticImpl.getItemClass()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
abstract ItemType |
NavPointStatic.getItemClass()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
ItemType |
NavPointMessage.getItemClass()
|
ItemType |
NavPointMessage.NavPointStaticMessage.getItemClass()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
ItemType |
NavPointCompositeImpl.getItemClass()
|
abstract ItemType |
NavPoint.getItemClass()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
ItemType |
ItemCategory.getPickupType()
By this class the item is represented in the map. |
ItemType |
AddInventoryMsg.getPickupType()
We get this item if we pick up this pickup class in the map. |
ItemType |
MyInventoryStaticImpl.getType()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
abstract ItemType |
MyInventoryStatic.getType()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
ItemType |
MyInventoryMessage.getType()
|
ItemType |
MyInventoryMessage.MyInventoryStaticMessage.getType()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
ItemType |
MyInventoryCompositeImpl.getType()
|
abstract ItemType |
MyInventory.getType()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
ItemType |
ItemStaticImpl.getType()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
abstract ItemType |
ItemStatic.getType()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
ItemType |
ItemPickedUp.getType()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
ItemType |
ItemMessage.getType()
|
ItemType |
ItemMessage.ItemStaticMessage.getType()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
ItemType |
ItemCompositeImpl.getType()
|
ItemType |
ItemCategory.getType()
|
abstract ItemType |
Item.getType()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
protected ItemType |
Yylex.itemTypeValue(String txt)
Return an ItemType instance. |
| Methods in cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages with parameters of type ItemType | |
|---|---|
protected ItemDescriptor |
Yylex.itemDescriptorValue(ItemType type)
|
| Constructors in cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages with parameters of type ItemType | |
|---|---|
AddInventoryMsg(UnrealId Id,
String Type,
ItemDescriptor Descriptor,
ItemType PickupType,
Boolean Sniping,
Boolean Melee,
int PrimaryInitialAmmo,
int MaxPrimaryAmmo,
int SecondaryInitialAmmo,
int MaxSecondaryAmmo)
Creates new instance of the message AddInventoryMsg. |
|
ItemCategory(String InventoryType,
ItemType PickupType,
ItemType.Category ItemCategory,
boolean Melee,
boolean Sniping,
boolean UsesAltAmmo,
String PriFireModeType,
boolean PriSplashDamage,
boolean PriSplashJump,
boolean PriRecomSplashDamage,
boolean PriTossed,
boolean PriLeadTarget,
boolean PriInstantHit,
boolean PriFireOnRelease,
boolean PriWaitForRelease,
boolean PriModeExclusive,
double PriFireRate,
double PriBotRefireRate,
int PriAmmoPerFire,
int PriAmmoClipSize,
double PriAimError,
double PriSpread,
int PriSpreadStyle,
int PriFireCount,
double PriDamageAtten,
String PriAmmoType,
int PriInitialAmount,
int PriMaxAmount,
double PriMaxRange,
String PriDamageType,
boolean PriArmorStops,
boolean PriAlwaysGibs,
boolean PriSpecial,
boolean PriDetonatesGoop,
boolean PriSuperWeapon,
boolean PriExtraMomZ,
String PriProjType,
double PriDamage,
double PriDamageMax,
double PriDamageMin,
double PriSpeed,
double PriMaxSpeed,
double PriLifeSpan,
double PriDamageRadius,
double PriTossZ,
double PriMaxEffectDistance,
String SecFireModeType,
boolean SecSplashDamage,
boolean SecSplashJump,
boolean SecRecomSplashDamage,
boolean SecTossed,
boolean SecLeadTarget,
boolean SecInstantHit,
boolean SecFireOnRelease,
boolean SecWaitForRelease,
boolean SecModeExclusive,
double SecFireRate,
double SecBotRefireRate,
int SecAmmoPerFire,
int SecAmmoClipSize,
double SecAimError,
double SecSpread,
int SecSpreadStyle,
int SecFireCount,
double SecDamageAtten,
String SecAmmoType,
int SecInitialAmount,
int SecMaxAmount,
double SecMaxRange,
String SecDamageType,
boolean SecArmorStops,
boolean SecAlwaysGibs,
boolean SecSpecial,
boolean SecDetonatesGoop,
boolean SecSuperWeapon,
boolean SecExtraMomZ,
String SecProjType,
double SecDamage,
double SecDamageMax,
double SecDamageMin,
double SecSpeed,
double SecMaxSpeed,
double SecLifeSpan,
double SecDamageRadius,
double SecTossZ,
double SecMaxEffectDistance,
int Amount,
boolean SuperHeal)
Creates new instance of the message ItemCategory. |
|
ItemMessage(UnrealId Id,
UnrealId NavPointId,
NavPoint NavPoint,
boolean Visible,
Location Location,
int Amount,
ItemType Type,
ItemDescriptor Descriptor,
boolean Dropped)
Creates new instance of the message Item. |
|
ItemPickedUp(UnrealId Id,
UnrealId InventoryId,
Location Location,
int Amount,
int AmountSec,
ItemType Type,
ItemDescriptor Descriptor,
Boolean Dropped)
Creates new instance of the message ItemPickedUp. |
|
ItemStaticImpl(UnrealId Id,
UnrealId NavPointId,
NavPoint NavPoint,
int Amount,
ItemType Type,
ItemDescriptor Descriptor)
Creates new instance of the message Item. |
|
MyInventoryMessage(UnrealId Id,
int CurrentAmmo,
int CurrentAltAmmo,
int Amount,
ItemType Type,
ItemDescriptor Descriptor)
Creates new instance of the message MyInventory. |
|
MyInventoryStaticImpl(UnrealId Id,
ItemType Type,
ItemDescriptor Descriptor)
Creates new instance of the message MyInventory. |
|
NavPointMessage(UnrealId Id,
Location Location,
Velocity Velocity,
boolean Visible,
UnrealId Item,
ItemType ItemClass,
boolean ItemSpawned,
boolean DoorOpened,
UnrealId Mover,
javax.vecmath.Vector3d LiftOffset,
boolean LiftJumpExit,
boolean NoDoubleJump,
boolean InvSpot,
boolean PlayerStart,
int TeamNumber,
boolean DomPoint,
int DomPointController,
boolean Door,
boolean LiftCenter,
boolean LiftExit,
boolean AIMarker,
boolean JumpSpot,
boolean JumpPad,
boolean JumpDest,
boolean Teleporter,
Rotation Rotation,
boolean RoamingSpot,
boolean SnipingSpot,
Item ItemInstance,
Map<UnrealId,NavPointNeighbourLink> OutgoingEdges,
Map<UnrealId,NavPointNeighbourLink> IncomingEdges,
String PreferedWeapon)
Creates new instance of the message NavPoint. |
|
NavPointStaticImpl(UnrealId Id,
UnrealId Item,
ItemType ItemClass,
UnrealId Mover,
javax.vecmath.Vector3d LiftOffset,
boolean LiftJumpExit,
boolean NoDoubleJump,
boolean InvSpot,
boolean PlayerStart,
int TeamNumber,
boolean DomPoint,
boolean Door,
boolean LiftCenter,
boolean LiftExit,
boolean AIMarker,
boolean JumpSpot,
boolean JumpPad,
boolean JumpDest,
boolean Teleporter,
Rotation Rotation,
boolean RoamingSpot,
boolean SnipingSpot,
Item ItemInstance,
Map<UnrealId,NavPointNeighbourLink> OutgoingEdges,
Map<UnrealId,NavPointNeighbourLink> IncomingEdges,
String PreferedWeapon)
Creates new instance of the message NavPoint. |
|
| Uses of ItemType in cz.cuni.amis.pogamut.ut2004.communication.translator.itemdescriptor |
|---|
| Methods in cz.cuni.amis.pogamut.ut2004.communication.translator.itemdescriptor that return ItemType | |
|---|---|
ItemType[] |
ItemTranslator.getItemTypes()
|
ItemType |
ItemDescriptor.getPickupType()
|
ItemType |
WeaponDescriptor.getPriAmmoItemType()
|
ItemType |
WeaponDescriptor.getSecAmmoItemType()
|
ItemType |
ItemTyped.getType()
Returns ItemType as injected by ItemTranslator. |
| Methods in cz.cuni.amis.pogamut.ut2004.communication.translator.itemdescriptor with parameters of type ItemType | |
|---|---|
ItemDescriptor |
ItemTranslator.getDefaultDescriptor(ItemType type)
Gets default Pogamut descriptor for this item. |
ItemDescriptor |
ItemTranslator.getDescriptor(ItemType type)
Gets descriptor for this item. |
| Uses of ItemType in cz.cuni.amis.pogamut.ut2004.communication.worldview.objects.property |
|---|
| Methods in cz.cuni.amis.pogamut.ut2004.communication.worldview.objects.property that return ItemType | |
|---|---|
ItemType |
ItemTypeProperty.cloneValue()
|
| Constructors in cz.cuni.amis.pogamut.ut2004.communication.worldview.objects.property with parameters of type ItemType | |
|---|---|
ItemTypeProperty(WorldObjectId objId,
String identifier,
ItemType value,
Class compositeClass)
|
|
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