|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use AddRay | |
|---|---|
| cz.cuni.amis.pogamut.ut2004.communication.messages.gbcommands | |
| Uses of AddRay in cz.cuni.amis.pogamut.ut2004.communication.messages.gbcommands |
|---|
| Methods in cz.cuni.amis.pogamut.ut2004.communication.messages.gbcommands that return AddRay | |
|---|---|
AddRay |
AddRay.setDirection(javax.vecmath.Vector3d Direction)
Vector direction of the ray (it will be relative - added to the vector, where the bot is looking, also takes into account angle of the floor the bot is standing on). |
AddRay |
AddRay.setFastTrace(Boolean FastTrace)
True if we want to use FastTrace function instead of Trace function (a bit faster but less information provided - just information if we hit something or not). |
AddRay |
AddRay.setFloorCorrection(Boolean FloorCorrection)
If we should correct ray directions accoring floor normal. |
AddRay |
AddRay.setId(String Id)
User set Id of the ray, so the ray can be identified. |
AddRay |
AddRay.setLength(Integer Length)
Specifies the length of the ray (in UT units). |
AddRay |
AddRay.setTraceActors(Boolean TraceActors)
If we want to trace also actors – bots, monsters, players, items. |
| Constructors in cz.cuni.amis.pogamut.ut2004.communication.messages.gbcommands with parameters of type AddRay | |
|---|---|
AddRay(AddRay original)
Cloning constructor. |
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||