public class PlayerJoinsGame extends InfoMessage implements IWorldEvent, IWorldChangeEvent
| Modifier and Type | Field and Description |
|---|---|
protected UnrealId |
Id
Unique Id of the player.
|
protected String |
Name
Name of the player.
|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
|
protected long |
SimTime |
| Constructor and Description |
|---|
PlayerJoinsGame()
Parameter-less contructor for the message.
|
PlayerJoinsGame(PlayerJoinsGame original)
Cloning constructor from the full message.
|
PlayerJoinsGame(UnrealId Id,
String Name)
Creates new instance of the message PlayerJoinsGame.
|
| Modifier and Type | Method and Description |
|---|---|
UnrealId |
getId()
Unique Id of the player.
|
String |
getName()
Name of the player.
|
long |
getSimTime()
Simulation time in MILLI SECONDS !!!
|
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
public static final String PROTOTYPE
protected long SimTime
protected UnrealId Id
protected String Name
public PlayerJoinsGame()
public PlayerJoinsGame(UnrealId Id, String Name)
Id - Unique Id of the player.Name - Name of the player.public PlayerJoinsGame(PlayerJoinsGame original)
original - public long getSimTime()
getSimTime in interface IWorldChangeEventgetSimTime in interface IWorldEventprotected void setSimTime(long SimTime)
public UnrealId getId()
public String getName()
public String toString()
toString in class InfoMessagepublic String toHtmlString()
public String toJsonLiteral()
toJsonLiteral in class InfoMessageCopyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.