public abstract class Player extends InfoMessage implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject, IPerson, IPlayer, IGBViewable
| Modifier and Type | Class and Description |
|---|---|
static class |
Player.ObjectDisappeared |
static class |
Player.PlayerUpdate |
| Modifier and Type | Field and Description |
|---|---|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
|
protected long |
SimTime |
| Constructor and Description |
|---|
Player()
Parameter-less contructor for the message.
|
| Modifier and Type | Method and Description |
|---|---|
IWorldObjectUpdatedEvent |
createDisappearEvent()
Creates an update event that has to update visibility to false.
|
abstract String |
getAction()
Atomic action this bot is doing (BDI).
|
abstract String |
getAnim()
For UE2.
|
abstract String |
getBubble()
For UE2.
|
abstract String |
getEmotCenter()
For UE2.
|
abstract String |
getEmotLeft()
For UE2.
|
abstract String |
getEmotRight()
For UE2.
|
abstract int |
getFiring()
0 means is not firing, 1 - firing in primary mode, 2 -
firing in secondary mode (alt firing).
|
abstract UnrealId |
getId()
Unique Id of the player.
|
abstract String |
getJmx()
Exported just for control server.
|
abstract Location |
getLocation()
An absolute location of the player within the map.
|
abstract String |
getName()
Human readable name of the player.
|
abstract Rotation |
getRotation()
Which direction the player is facing in absolute terms.
|
long |
getSimTime()
Simulation time in MILLI SECONDS !!!
|
abstract int |
getTeam()
What team the player is on.
|
abstract Velocity |
getVelocity()
Absolute velocity of the player as a vector of movement per one
game second.
|
abstract String |
getWeapon()
Class of the weapon the player is holding.
|
abstract boolean |
isCrouched()
True if the bot is crouched.
|
abstract boolean |
isVisible()
If the player is in the field of view of the bot.
|
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitgetLocal, getShared, getStaticpublic static final String PROTOTYPE
protected long SimTime
public long getSimTime()
getSimTime in interface IWorldChangeEventgetSimTime in interface IWorldEventgetSimTime in interface IWorldObjectgetSimTime in interface IPlayerprotected void setSimTime(long SimTime)
public abstract UnrealId getId()
getId in interface IWorldObjectgetId in interface IPlayerpublic abstract String getJmx()
public abstract String getName()
public abstract String getAction()
public abstract boolean isVisible()
public abstract Rotation getRotation()
getRotation in interface IRotablegetRotation in interface IPlayerpublic abstract Location getLocation()
getLocation in interface ILocatedgetLocation in interface IPlayerpublic abstract Velocity getVelocity()
getVelocity in interface ILocomotivegetVelocity in interface IPlayerpublic abstract int getTeam()
public abstract String getWeapon()
public abstract boolean isCrouched()
public abstract int getFiring()
public abstract String getEmotLeft()
public abstract String getEmotCenter()
public abstract String getEmotRight()
public abstract String getBubble()
public abstract String getAnim()
public IWorldObjectUpdatedEvent createDisappearEvent()
IGBViewablecreateDisappearEvent in interface IGBViewablepublic String toString()
toString in class InfoMessagepublic String toHtmlString()
toHtmlString in interface IPlayerpublic String toJsonLiteral()
toJsonLiteral in class InfoMessageCopyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.