public class IncomingProjectileLocalImpl extends IncomingProjectileLocal
| Modifier and Type | Class and Description |
|---|---|
static class |
IncomingProjectileLocalImpl.IncomingProjectileLocalUpdate |
IncomingProjectileLocal.ObjectDisappeared| Modifier and Type | Field and Description |
|---|---|
protected UnrealId |
Id
Unique Id of the projectile.
|
protected double |
ImpactTime
Estimated time till impact.
|
protected boolean |
Visible
The class of the projectile (so you know what is flying
against you).
|
SimTime| Constructor and Description |
|---|
IncomingProjectileLocalImpl()
Parameter-less contructor for the message.
|
IncomingProjectileLocalImpl(IncomingProjectile original)
Cloning constructor from the full message.
|
IncomingProjectileLocalImpl(IncomingProjectileLocal original)
Cloning constructor from the message part.
|
IncomingProjectileLocalImpl(IncomingProjectileLocalImpl original)
Cloning constructor from the full message.
|
IncomingProjectileLocalImpl(UnrealId Id,
double ImpactTime,
boolean Visible)
Creates new instance of the message IncomingProjectile.
|
| Modifier and Type | Method and Description |
|---|---|
IncomingProjectileLocalImpl |
clone() |
UnrealId |
getId()
Unique Id of the projectile.
|
double |
getImpactTime()
Estimated time till impact.
|
IncomingProjectileLocalImpl |
getLocal() |
ISharedWorldObject |
getShared() |
IStaticWorldObject |
getStatic() |
boolean |
isVisible()
The class of the projectile (so you know what is flying
against you).
|
void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toString() |
createDisappearEvent, getCompositeClass, getSimTimetoJsonLiteralprotected UnrealId Id
protected double ImpactTime
protected boolean Visible
public IncomingProjectileLocalImpl()
public IncomingProjectileLocalImpl(UnrealId Id, double ImpactTime, boolean Visible)
Id - Unique Id of the projectile.ImpactTime - Estimated time till impact.Visible - The class of the projectile (so you know what is flying
against you).public IncomingProjectileLocalImpl(IncomingProjectile original)
original - public IncomingProjectileLocalImpl(IncomingProjectileLocalImpl original)
original - public IncomingProjectileLocalImpl(IncomingProjectileLocal original)
original - public void setSimTime(long SimTime)
IncomingProjectileLocalsetSimTime in class IncomingProjectileLocalpublic IncomingProjectileLocalImpl clone()
clone in interface ILocalWorldObjectclone in class IncomingProjectileLocalpublic UnrealId getId()
getId in interface IWorldObjectgetId in class IncomingProjectileLocalpublic double getImpactTime()
getImpactTime in class IncomingProjectileLocalpublic boolean isVisible()
isVisible in interface ILocalViewableisVisible in class IncomingProjectileLocalpublic IncomingProjectileLocalImpl getLocal()
getLocal in class IncomingProjectileLocalpublic ISharedWorldObject getShared()
getShared in class IncomingProjectileLocalpublic IStaticWorldObject getStatic()
getStatic in class IncomingProjectileLocalpublic String toString()
toString in class IncomingProjectileLocalpublic String toHtmlString()
toHtmlString in class IncomingProjectileLocalCopyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.