public abstract class IncomingProjectile extends InfoMessage implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject, IGBViewable, ILocated
| Modifier and Type | Class and Description |
|---|---|
static class |
IncomingProjectile.IncomingProjectileUpdate |
static class |
IncomingProjectile.ObjectDisappeared |
| Modifier and Type | Field and Description |
|---|---|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
|
protected long |
SimTime |
| Constructor and Description |
|---|
IncomingProjectile()
Parameter-less contructor for the message.
|
| Modifier and Type | Method and Description |
|---|---|
IWorldObjectUpdatedEvent |
createDisappearEvent()
Creates an update event that has to update visibility to false.
|
abstract double |
getDamageRadius()
If the projectile has splash damage, how big it is – in ut
units.
|
abstract javax.vecmath.Vector3d |
getDirection()
Which direction projectile is heading to -> orientation
vector.
|
abstract UnrealId |
getId()
Unique Id of the projectile.
|
abstract double |
getImpactTime()
Estimated time till impact.
|
abstract Location |
getLocation()
Current location of the projectile.
|
abstract Location |
getOrigin()
Possition of the origin, when combined with direction can
define the line of fire.
|
long |
getSimTime()
Simulation time in MILLI SECONDS !!!
|
abstract double |
getSpeed()
Current speed of the projectile.
|
abstract String |
getType()
The class of the projectile (so you know what is flying
against you).
|
abstract Velocity |
getVelocity()
Current velocity vector of the projectile.
|
abstract boolean |
isVisible()
The class of the projectile (so you know what is flying
against you).
|
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitgetLocal, getShared, getStaticpublic static final String PROTOTYPE
protected long SimTime
public IncomingProjectile()
public long getSimTime()
getSimTime in interface IWorldChangeEventgetSimTime in interface IWorldEventgetSimTime in interface IWorldObjectprotected void setSimTime(long SimTime)
public abstract UnrealId getId()
getId in interface IWorldObjectpublic abstract double getImpactTime()
public abstract javax.vecmath.Vector3d getDirection()
public abstract Location getLocation()
getLocation in interface ILocatedpublic abstract Velocity getVelocity()
public abstract double getSpeed()
public abstract Location getOrigin()
public abstract double getDamageRadius()
public abstract String getType()
public abstract boolean isVisible()
public IWorldObjectUpdatedEvent createDisappearEvent()
IGBViewablecreateDisappearEvent in interface IGBViewablepublic String toString()
toString in class InfoMessagepublic String toHtmlString()
public String toJsonLiteral()
toJsonLiteral in class InfoMessageCopyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.