public class Bumped extends InfoMessage implements IWorldEvent, IWorldChangeEvent
| Modifier and Type | Field and Description |
|---|---|
protected UnrealId |
Id
Unique Id of the actor we have bumped to (actors include
other players or bots and other physical objects that can
block your path).
|
protected Location |
Location
Location of thing you've rammed into.
|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
|
protected long |
SimTime |
| Constructor and Description |
|---|
Bumped()
Parameter-less contructor for the message.
|
Bumped(Bumped original)
Cloning constructor from the full message.
|
Bumped(UnrealId Id,
Location Location)
Creates new instance of the message Bumped.
|
| Modifier and Type | Method and Description |
|---|---|
UnrealId |
getId()
Unique Id of the actor we have bumped to (actors include
other players or bots and other physical objects that can
block your path).
|
Location |
getLocation()
Location of thing you've rammed into.
|
long |
getSimTime()
Simulation time in MILLI SECONDS !!!
|
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
public static final String PROTOTYPE
protected long SimTime
protected UnrealId Id
protected Location Location
public Bumped()
public Bumped(UnrealId Id, Location Location)
Id - Unique Id of the actor we have bumped to (actors include
other players or bots and other physical objects that can
block your path).Location - Location of thing you've rammed into.public Bumped(Bumped original)
original - public long getSimTime()
getSimTime in interface IWorldChangeEventgetSimTime in interface IWorldEventprotected void setSimTime(long SimTime)
public UnrealId getId()
public Location getLocation()
public String toString()
toString in class InfoMessagepublic String toHtmlString()
public String toJsonLiteral()
toJsonLiteral in class InfoMessageCopyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.