public class SetSendKeys extends CommandMessage
| Modifier and Type | Field and Description |
|---|---|
protected String |
Player
Name of the affected player.
|
protected UnrealId |
PlayerId
Id of the affected player.
|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
|
protected Boolean |
Send
If true, the player can behave normally.
|
| Constructor and Description |
|---|
SetSendKeys()
Creates new instance of command SetSendKeys.
|
SetSendKeys(SetSendKeys original)
Cloning constructor.
|
SetSendKeys(UnrealId PlayerId,
String Player,
Boolean Send)
Creates new instance of command SetSendKeys.
|
| Modifier and Type | Method and Description |
|---|---|
String |
getPlayer()
Name of the affected player.
|
UnrealId |
getPlayerId()
Id of the affected player.
|
Boolean |
isSend()
If true, the player can behave normally.
|
SetSendKeys |
setPlayer(String Player)
Name of the affected player.
|
SetSendKeys |
setPlayerId(UnrealId PlayerId)
Id of the affected player.
|
SetSendKeys |
setSend(Boolean Send)
If true, the player can behave normally.
|
String |
toHtmlString() |
String |
toMessage() |
String |
toString() |
public static final String PROTOTYPE
protected UnrealId PlayerId
protected String Player
protected Boolean Send
public SetSendKeys(UnrealId PlayerId, String Player, Boolean Send)
PlayerId - Id of the affected player. Used in GBUE2.Player - Name of the affected player. Used in GBScenario.Send - If true, the player can behave normally. If false, the player cannot perform any action.public SetSendKeys()
public SetSendKeys(SetSendKeys original)
original - public UnrealId getPlayerId()
public SetSendKeys setPlayerId(UnrealId PlayerId)
public String getPlayer()
public SetSendKeys setPlayer(String Player)
public Boolean isSend()
public SetSendKeys setSend(Boolean Send)
public String toString()
toString in class CommandMessagepublic String toHtmlString()
public String toMessage()
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.