Uses of Class
cz.cuni.amis.pogamut.emohawk.agent.module.sensomotoric.AnimType

Packages that use AnimType
cz.cuni.amis.pogamut.emohawk.agent.module.sensomotoric   
 

Uses of AnimType in cz.cuni.amis.pogamut.emohawk.agent.module.sensomotoric
 

Methods in cz.cuni.amis.pogamut.emohawk.agent.module.sensomotoric that return AnimType
static AnimType AnimationCharacterMapping.getAnimTypeFromString(String animStringId)
           
 AnimType Animations.getCurrentPlayedAnimation()
          Returns current bot anim thas is currently being played.
 AnimType Animations.getPlayerAnimation(Player player)
          Returns current animation of input player.
static AnimType AnimType.valueOf(String name)
          Returns the enum constant of this type with the specified name.
static AnimType[] AnimType.values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 

Methods in cz.cuni.amis.pogamut.emohawk.agent.module.sensomotoric that return types with arguments of type AnimType
 HashSet<AnimType> Animations.getAvailableAnimations()
          Returns all available animations for our character.
static HashSet<AnimType> AnimationCharacterMapping.getAvailableAnimations(CharacterType charType)
          Returns all available animations for a character.
 HashSet<AnimType> Animations.getAvailableAnimations(CharacterType charType)
          Returns all available animations for a character.
 

Methods in cz.cuni.amis.pogamut.emohawk.agent.module.sensomotoric with parameters of type AnimType
 boolean Animations.hasAnim(AnimType anim)
          Returns true if our current character can play input animation.
static boolean AnimationCharacterMapping.hasAnim(AnimType anim, CharacterType character)
          Returns true if input animation can be played by the input character.
 boolean Animations.hasAnim(AnimType anim, CharacterType charType)
          Returns true if input character can play input animation.
 void Animations.playAnimation(AnimType animation)
          Plays input animation on character once! Note that movement animations may override animation played this way!
 void Animations.playAnimation(AnimType animation, boolean bLoop)
          Plays input animation on character.
 void Animations.playAnimationSafe(AnimType animation, boolean bLoop)
          Plays input animation on character only if the character IS NOT playing this animation allready.
 



Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.