| Class | Description |
|---|---|
| AbstractWorldView |
Abstract world view is implementing some of the tedious things every WorldView will surely
implement -> maps for holding the references to all world objects either according to their
id and type (class).
|
| EventDrivenWorldView |
Schema: "real" world | ... some communication ... | IWorldViewEventInput - EventDrivenWorldView | Agent (most probably listening for events)
EventDrivenWorldView assumes that everything is driven by the events that are received
through IWorldChangeEventInput - those events surely must contains "new object appears event",
"object update event", "object disappear event". |
| LockableWorldView |
WorldView that can be locked.
|
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