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public interface IJasonFleetAI
Interface for all fleet AI classes Jason agent architecture for Defcon use to control and query the agent.
| Method Summary | |
|---|---|
boolean |
hasSpareNukes()
|
void |
setActionTarget(int unitId,
double x,
double y)
|
void |
setActionTarget(int unitId,
int targetUnitId)
|
void |
setMovementTarget(double x,
double y)
|
void |
setMovementTarget(int unitId)
|
void |
setState(int unitId,
IState state)
|
| Methods inherited from interface cz.cuni.amis.pogamut.defcon.jason.unitai.IJasonUnitAI |
|---|
inNukeRange, inNukeRange |
| Methods inherited from interface cz.cuni.amis.pogamut.defcon.jason.mainai.IJasonAI |
|---|
getGameInfo, getLog, getMainAI, getWorldView, log |
| Methods inherited from interface cz.cuni.amis.pogamut.defcon.ai.fleetai.IFleetAI |
|---|
getFleetMembers, setTargetLocation |
| Methods inherited from interface cz.cuni.amis.pogamut.defcon.ai.IUnitAI |
|---|
dispose, getId, getLocation, receiveMessage, update |
| Method Detail |
|---|
void setMovementTarget(int unitId)
void setMovementTarget(double x,
double y)
void setActionTarget(int unitId,
int targetUnitId)
void setActionTarget(int unitId,
double x,
double y)
void setState(int unitId,
IState state)
boolean hasSpareNukes()
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