| Modifier and Type | Class and Description |
|---|---|
class |
ReadyState
When the HELLO_CONTROL_SERVER message comes we switch into this state that sends the ReadyCommandRequest event to the world view
and waits for next symbol, it may be:
Password message - switches to the PasswordState
GameInfo message - switches to the HandshakeControllerState
|
| Modifier and Type | Class and Description |
|---|---|
class |
CommunicationTerminatedState |
class |
GameInfoExpectedState
State that expects GameInfo message to came - when it receives GameInfo it switches to the HandshakeControllerState.
|
class |
HelloObserverExpectedState
First and initial state of the ObserverFSM handler.
|
class |
ItemCategoryState
Takes care of the ITC messages creating new categories inside the ItemTranslator class.
|
class |
ItemListState |
class |
MapListState |
class |
MutatorListState
Takes care of the mutator list.
|
class |
NavPointListState
Takes care of the navpoint list.
|
class |
NavPointNeighboursState
Takes care of the navpoint neighbour list.
|
class |
ObserverRunningState
This class implements a batch handling logic.
|
class |
PasswordState
Entered by the Password message that is sent to the world view, the state then wait for PasswdOk or PasswdWrong
message to came.
|
class |
PathAcceptState
Takes care of the path list.
|
class |
PlayerListState
Takes care of the player list.
|
| Modifier and Type | Class and Description |
|---|---|
class |
ObserverListState<MESSAGE,CONTEXT extends TranslatorContext>
Support class that takes care of batch of messages in the form of:
|
class |
ObserverMessageExpectedState<CONTEXT extends TranslatorContext>
Used to check the message that is used to leave the state.
|
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.