| Class | Description |
|---|---|
| AddInventoryMsg |
Asynchronous message.
|
| AdrenalineGained |
Asynchronous message.
|
| AliveMessage |
Synchronous message.
|
| AutoTraceRay |
Synchronous message.
|
| BeginMessage |
Synchronous message.
|
| BotDamaged |
Asynchronous message.
|
| BotKilled |
Asynchronous message.
|
| Bumped |
Asynchronous message.
|
| ChangedWeapon |
Asynchronous message.
|
| ConfigChange |
Asynchronous message.
|
| EndMessage |
Synchronous message.
|
| EnteredVehicle |
Asynchronous message.
|
| ExitedVehicle |
Asynchronous message.
|
| FactoryUsed |
Asynchronous message.
|
| FallEdge |
Asynchronous message.
|
| FastTraceResponse |
Asynchronous message.
|
| FlagInfo |
Synchronous message.
|
| FlagInfo.ObjectDisappeared |
Used to drop Visible flag from the object.
|
| GameInfo |
Asynchronous message.
|
| GamePaused |
Asynchronous message.
|
| GameResumed |
Asynchronous message.
|
| GlobalChat |
Asynchronous message.
|
| HandShakeEnd |
After receiving READY command, GameBots start to export information about the game.
|
| HandShakeStart |
After receiving READY command, GameBots start to export information about the game.
|
| HearNoise |
Asynchronous message.
|
| HearPickup |
Asynchronous message.
|
| HelloBotHandshake |
Asynchronous message.
|
| HelloControlServerHandshake |
Asynchronous message.
|
| HelloObserverHandshake |
Asynchronous message.
|
| IncomingProjectile |
Both asynchronous and synchronous message.
|
| InfoMessages |
Serves for the purpose of testing the parser.
|
| InitedMessage |
Asynchronous message.
|
| Item |
Synchronous/asynchronous message.
|
| Item.ObjectDisappeared |
Used to drop Visible flag from the object.
|
| ItemCategory |
Synchronous/asynchronous message.
|
| ItemCategoryEnd |
End of list of item categories - provides informations about items that are present
at the map.
|
| ItemCategoryStart |
Start of the synchronous batch of ITC messages - representing
the list of item categories which is sent at the beginning of the
connection to GameBots.
|
| ItemListEnd |
End of list of items - provides informations about items that are present
at the map.
|
| ItemListStart |
Start of the synchronous batch of INV message - representing
the list of items which is sent at the beginning of the
connection to GameBots.
|
| ItemPickedUp |
Asynchronous message.
|
| JumpPerformed |
Asynchronous message.
|
| KeyEvent |
Asynchronous message.
|
| Landed |
Asynchronous message.
|
| LockedVehicle |
Asynchronous message.
|
| LostChild |
Asynchronous message.
|
| LostInventory |
Asynchronous message.
|
| MapChange |
Asynchronous message.
|
| MapFinished |
Asynchronous message.
|
| MapList |
Info batch message.
|
| MapListEnd |
End of list of maps (see IMAP message).
|
| MapListStart |
Start of the map list - list of all maps available on the server
- needed by server control (IMAP messages).
|
| Mover |
Synchronous message.
|
| Mover.ObjectDisappeared |
Used to drop Visible flag from the object.
|
| MoverListEnd |
End of list of movers - provides information about the map at the beggining
of the communication with the bot.
|
| MoverListStart |
Start of mover list which is sent at the beginning of
the communication (MOV messages) - provides informations about the map to the bot
at the beggining of the connection (during so-called handshake).
|
| Mutator |
Info batch message.
|
| MutatorListEnd |
End of list of mutators - provides information about the map mutators at the beggining
of the communication with the bot (after NFO message).
|
| MutatorListStart |
Start of mutator list which is sent after NFO message (during so-called handshake).
|
| MyInventory |
An object in the observed player's inventory.
|
| MyInventoryEnd |
End of the synchronous batch of MYINV messages - representing
the list of items the observed player has.
|
| MyInventoryStart |
Start of the synchronous batch of MYINV messages - representing
the list of items the observed player has.
|
| NavPoint |
Synchronous message.
|
| NavPoint.ObjectDisappeared |
Used to drop Visible flag from the object.
|
| NavPointListEnd |
End of list of navigation points - provides information about the map at the beginning
of the communication with the bot.
|
| NavPointListStart |
Start of navigation point list which is sent at the beginning of
the communication (NAV messages) - provides informations about the map to the bot
at the beggining of the connection (during so-called handshake).
|
| NavPointNeighbourLink |
Info batch message.
|
| NavPointNeighbourLinkEnd |
End of list of navigation point neighbours (see INGP message).
|
| NavPointNeighbourLinkStart |
Start of list of navigation point neighbours (see INGP message).
|
| ObjectSelected |
Asynchronous message.
|
| PasswdOk |
Tells you that the passed password is OK.
|
| PasswdWrong |
Tells you that the passed password is WRONG.
|
| Password |
Sent during handshake telling you the server is protected by the password
and that you have to provide one to be able to communicate with it.
|
| PathList |
Info batch message.
|
| PathListEnd |
End of the path list sent as an response to GETPATH command
(IPTH messages).
|
| PathListStart |
Start of the path list sent as an response to GETPATH command
(IPTH messages).
|
| Player |
Synchronous message.
|
| Player.ObjectDisappeared |
Used to drop Visible flag from the object.
|
| PlayerDamaged |
Asynchronous message.
|
| PlayerJoinsGame |
Asynchronous message.
|
| PlayerKilled |
Asynchronous message.
|
| PlayerLeft |
Asynchronous message.
|
| PlayerListEnd |
End of the player list sent by GameBots (see PLR message).
|
| PlayerListStart |
Start of the player list sent by GameBots (PLR messages).
|
| PlayerScore |
Synchronous message.
|
| Pong |
Response of the PING command.
|
| Reachable |
Asynchronous message.
|
| RecordingEnded |
Asynchronous message.
|
| RecordingStarted |
Asynchronous message.
|
| Self |
Synchronous message.
|
| ShootingStarted |
Asynchronous message.
|
| ShootingStopped |
Asynchronous message.
|
| Spawn |
Asynchronous message.
|
| TeamChanged |
Aynchronous message.
|
| TeamChat |
Asynchronous message.
|
| TeamScore |
Synchronous message.
|
| Thrown |
Asynchronous message.
|
| TraceResponse |
Aynchronous message.
|
| Trigger |
Asynchronous message.
|
| TriggerUsed |
Asynchronous message.
|
| Vehicle |
Synchronous message.
|
| Vehicle.ObjectDisappeared |
Used to drop Visible flag from the object.
|
| VehicleListEnd |
End of list of vehicles - provides information about the map at the beginning
of the communication with the bot.
|
| VehicleListStart |
Start of vehicles list which is sent at the beginning of
the communication (VEH messages) - provides informations about the map to the bot
at the beggining of the connection (during so-called handshake).
|
| VolumeChanged |
Asynchronous message.
|
| WallCollision |
Asynchronous message.
|
| WeaponUpdate |
Asynchronous message.
|
| Yylex |
This class is a scanner generated by
JFlex 1.4.3
on 25.9.12 9:21 from the specification file
D:/Workspaces/Pogamut-Release/trunk/project/Main/PogamutUDK/src/main/jflex/GBUDKParser.jflex
|
| ZoneChangedBot |
Asynchronous message.
|
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.