BOT - public class UDKBotModuleController<BOT extends UDKBot> extends UDKBotLogicController<BOT>
Modules currently available:
| Modifier and Type | Field and Description |
|---|---|
protected IAct |
act
Shortcut for the
UDKBotModuleControllerNew#getAct(). |
protected CompleteBotCommandsWrapper |
body
Wraps all available commands that can be issued to the virtual body of the bot inside UDK.
|
protected AgentConfig |
config
Memory module specialized on the agent's configuration inside UDK - name, vision time, manual spawn, cheats (if enabled at GB2004).
|
protected ItemDescriptors |
descriptors
Sensory module that provides mapping between
ItemType and ItemDescriptor providing
an easy way to obtain item descriptors for various items in UDK. |
protected Game |
game
Memory module specialized on general info about the game - game type, time limit, frag limit, etc.
|
protected AgentInfo |
info
Memory module specialized on general info about the agent whereabouts - location, rotation, health, current weapon, who is enemy/friend, etc.
|
protected Items |
items
Memory module specialized on items on the map - which are visible and which are probably spawned.
|
protected AnnotationListenerRegistrator |
listenerRegistrator
Listener registrator that probes declared methods for the presence of
EventListener, ObjectClassEventListener,
ObjectClassListener, ObjectEventListener and ObjectListener annotations and automatically registers
them as listeners on a specific events. |
protected AdvancedLocomotion |
move
Shortcut for body.getAdvancedLocomotion() that allows you to manually steer the movement through the environment.
|
protected IPathExecutor<ILocated> |
pathExecutor
Executor is used for following a path in the environment.
|
protected IPathPlanner<ILocated> |
pathPlanner
Planner used to compute the path (consisting of navigation points) inside the map.
|
protected Players |
players
Memory module specialized on whereabouts of other players - who is visible, enemy / friend, whether bot can see anybody, etc.
|
protected Random |
random
Random number generator that is usually useful to have during decision making.
|
protected Raycasting |
raycasting
Support for creating rays used for raycasting (see
AutoTraceRay that is being utilized). |
protected Senses |
senses
Memory module specialized on agent's senses - whether the bot has been recently killed, collide with level's geometry, etc.
|
protected AdvancedShooting |
shoot
Shortcut for body.getAdvancedShooting() that allows you to shoot at opponent.
|
protected Weaponry |
weaponry
Memory module specialized on info about the bot's weapon and ammo inventory - it can tell you which weapons are loaded, melee/ranged, etc.
|
protected IVisionWorldView |
world
Shortcut for the
UDKBotModuleControllerNew#getWorldView(). |
logicModulebot, user, USER_LOG_CATEGORY_ID| Constructor and Description |
|---|
UDKBotModuleController() |
| Modifier and Type | Method and Description |
|---|---|
void |
initializeController(BOT bot)
Called during the construction of the
UDKBot before the GameBots2004 greets the bot even before
IUDKBotController.prepareBot(UDKBot) method. |
protected void |
initializeListeners(BOT bot)
Initializes
UDKBotModuleControllerNew#listenerRegistrator and calls AnnotationListenerRegistrator.addListeners() method
to probe all declared methods for event-annotation presence. |
protected void |
initializeModules(BOT bot)
Initializes memory/command modules of the bot.
|
protected void |
initializePathFinding(BOT bot)
Initializes path-finding modules:
UDKBotModuleControllerNew#pathPlanner and UDKBotModuleControllerNew#pathExecutor. |
beforeFirstLogic, getLogicInitializeTime, getLogicShutdownTime, logic, logicInitialize, logicShutdownbotInitialized, botKilled, botShutdown, botSpawned, getAct, getBot, getInitializeCommand, getLog, getPassword, getWorldView, prepareBotclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitbotInitialized, botKilled, botShutdown, botSpawned, getInitializeCommand, getPassword, prepareBotprotected Random random
protected Game game
May be used since IUDKBotController.botInitialized(cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside UDKBotModuleControllerNew#initializeModules(UDKBot).
protected AgentInfo info
May be used since first Self message is received, i.e, since the first IUDKBotController.botSpawned(cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside UDKBotModuleControllerNew#initializeModules(UDKBot).
protected Players players
May be used since IUDKBotController.botInitialized(cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside UDKBotModuleControllerNew#initializeModules(UDKBot).
protected ItemDescriptors descriptors
ItemType and ItemDescriptor providing
an easy way to obtain item descriptors for various items in UDK.
May be used since IUDKBotController.botInitialized(cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside UDKBotModuleControllerNew#initializeModules(UDKBot).
protected Items items
May be used since IUDKBotController.botInitialized(cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside UDKBotModuleControllerNew#initializeModules(UDKBot).
protected Senses senses
May be used since IUDKBotController.botInitialized(cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside UDKBotModuleControllerNew#initializeModules(UDKBot).
protected Weaponry weaponry
May be used since IUDKBotController.botInitialized(cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside UDKBotModuleControllerNew#initializeModules(UDKBot).
protected AgentConfig config
May be used since IUDKBotController.botInitialized(cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.GameInfo, ConfigChange, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside UDKBotModuleControllerNew#initializeModules(UDKBot).
protected Raycasting raycasting
AutoTraceRay that is being utilized).
May be used since IUDKBotController.botInitialized(cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.InitedMessage)
is called.
protected CompleteBotCommandsWrapper body
May be used since since the first IUDKBotController.botSpawned(cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside UDKBotModuleControllerNew#initializeModules(UDKBot).
protected AdvancedShooting shoot
Note: more weapon-handling methods are available through UDKBotModuleControllerNew#weaponry.
May be used since since the first IUDKBotController.botSpawned(cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside UDKBotModuleControllerNew#initializeModules(UDKBot).
protected AdvancedLocomotion move
Note: navigation is done via UDKBotModuleControllerNew#pathExecutor that needs PathHandle from the UDKBotModuleControllerNew#pathPlanner.
May be used since since the first IUDKBotController.botSpawned(cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside UDKBotModuleControllerNew#initializeModules(UDKBot).
protected IPathExecutor<ILocated> pathExecutor
May be used since since the first IUDKBotController.botSpawned(cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside UDKBotModuleControllerNew#initializePathFinding(UDKBot).
protected IPathPlanner<ILocated> pathPlanner
May be used since since the first IUDKBotController.botSpawned(cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside UDKBotModuleControllerNew#initializePathFinding(UDKBot).
protected AnnotationListenerRegistrator listenerRegistrator
EventListener, ObjectClassEventListener,
ObjectClassListener, ObjectEventListener and ObjectListener annotations and automatically registers
them as listeners on a specific events.
Note that this registrator is usable for 'this' object only! It will work only for 'this' object.
protected IVisionWorldView world
UDKBotModuleControllerNew#getWorldView().protected IAct act
UDKBotModuleControllerNew#getAct().public void initializeController(BOT bot)
IUDKBotControllerUDKBot before the GameBots2004 greets the bot even before
IUDKBotController.prepareBot(UDKBot) method.
NOTE: This is Pogamut's developers reserved method - do not override it and if you do, always use 'super' to call parent's initializeController.
initializeController in interface IUDKBotController<BOT extends UDKBot>initializeController in class UDKBotLogicController<BOT extends UDKBot>protected void initializeListeners(BOT bot)
UDKBotModuleControllerNew#listenerRegistrator and calls AnnotationListenerRegistrator.addListeners() method
to probe all declared methods for event-annotation presence.bot - protected void initializePathFinding(BOT bot)
UDKBotModuleControllerNew#pathPlanner and UDKBotModuleControllerNew#pathExecutor.
If you need different path planner / path executor - override this method and initialize your own modules.bot - protected void initializeModules(BOT bot)
bot - Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.