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java.lang.Objectcz.cuni.amis.pogamut.base.agent.module.AgentModule<AGENT>
cz.cuni.amis.pogamut.base.agent.module.SensomotoricModule<UT2004Bot>
cz.cuni.amis.pogamut.emohawk.agent.module.sensomotoric.Inventory
public class Inventory
Module helping us handle items in UnrealEngine2Runtime.
| Field Summary |
|---|
| Fields inherited from class cz.cuni.amis.pogamut.base.agent.module.SensomotoricModule |
|---|
act, worldView |
| Fields inherited from class cz.cuni.amis.pogamut.base.agent.module.AgentModule |
|---|
agent, controller, eventBus, log |
| Constructor Summary | |
|---|---|
Inventory(UT2004Bot agent)
Default constructor. |
|
| Method Summary | |
|---|---|
GiveItemResult |
getLastGiveItemResult()
Returns last result of give item command. |
void |
giveItem(Player pl,
ItemType item)
Gives item to input bot. |
void |
giveItem(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId id,
ItemType item)
Gives item to input bot. |
void |
pickItem(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId id)
Picks item at the location of the bot - bot has to be touching the item. |
void |
putDownItem(ItemType item)
Puts item down at the location of the bot. |
| Methods inherited from class cz.cuni.amis.pogamut.base.agent.module.AgentModule |
|---|
cleanUp, getComponentId, getLog, getState, initComponentId, isRunning, kill, pause, reset, resume, start, stop, toString |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public Inventory(UT2004Bot agent)
agent - | Method Detail |
|---|
public GiveItemResult getLastGiveItemResult()
public void giveItem(Player pl,
ItemType item)
pl - item -
public void giveItem(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId id,
ItemType item)
id - item - public void putDownItem(ItemType item)
item - public void pickItem(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId id)
id -
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